Reputation: 428
I have a C++ project containing several modules, some built as libraries, with such structure:
/MyProject
+---/build
/ModuleA
+---CMakeLists.txt <- module level CMakeLists
+---/src
| +--CMakeLists.txt <- src level CMakeLists
| +--FileA1.cpp
| +--FileA2.cpp
+---/include
| +--FileA1.h
| +--FileA2.h
| +--FileA3.h
/ModuleB
+---CMakeLists.txt
+---/src
| +--CMakeLists.txt
| +--FileB1.cpp
| +--FileB2.cpp
+---/include
| +--FileB1.h
| +--FileB2.h
| +--FileB3.h
main.cpp
CMakeLists.txt <- project level CMakeLists
CMakeLists.txt files look as follow:
project level:
cmake_minimum_required(VERSION 3.05)
project(MyProject)
subdirs(ModuleA ModuleB)
set(CMAKE_CXX_STANDARD 11)
add_executable(MyProject main.cpp)
target_link_libraries(MyProject ModuleA ModuleB)
module level:
subdirs(src)
src level:
FIND_PACKAGE(SomePackage REQUIRED)
INCLUDE_DIRECTORIES(
${SomePackage_INCLUDE_DIR}
${MyProject_SOURCE_DIR}/ModuleA/include
)
SET(SOURCE_FILES <all files from ModuleA/src goes here>)
ADD_LIBRARY(ModuleA STATIC ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(ModuleA
${SomePackage_LIBRARIES}
)
The problem is: when I include header files from 'SomePackage' in my ModuleA header files (i.e. SomePackageFile.hpp in FileA1.h) I get an error while running a build with make:
fatal error: SomePackageFile.hpp: No such file or directory
When I include them in cpp files they are visible and project compiles correctly. I assume that is sth wrong with CMakeLists on src level or entire hierarchy of files is missing something.
Upvotes: 0
Views: 1077
Reputation: 428
Switching from INCLUDE_DIRECTORIES() to TARGET_INCLUDE_DIRECTORIES() was the case, no change to the structure of the project was needed.
Upvotes: 0
Reputation: 345
I have a github project to be used as a skeleton for other projects:
https://github.com/gnyiri/cmake-sandbox
If you follow this layout, you will not need to add ${SomePackage_INCLUDE_DIR} to INCLUDE_DIRECTORIES which is not the best way to add directories to the include path otherwise.
In a nutshell, you should define a new library like this:
project(module_a)
set(sources
src/source_a_1.cc
)
add_library(library_a
${sources}
)
target_include_directories(library_a
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
Then, if you define another library (library_b), you only need to add library_a in target_link_libraries:
project(module_b)
# set list of sources, needs to be extended when new source arrives
set(sources
src/source_b_1.cc
)
# define a library (static by default -> liblibrary_b.a or library_a.lib will be generated)
add_library(library_b
${sources}
)
# include directories
target_include_directories(library_b
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
# link library_b
target_link_libraries(library_b
library_a
)
Note that in this source tree, all the header files are located in
<module>/include/<module>
This way you will include a header file from like this:
#include "<module>/<module_header.h>"
This is simply because /include will be on include path.
Upvotes: 2