Reputation: 353
I'm trying to round the bottom corners of a custom view inside a tableview cell. The code I'm using it's not working and I don't understand why...
So, I have a UItableViewCell
and inside the contentView
there is a custom view containerView
. Inside that, on top, I have two labels and in the bottom another view. That view must have rounded bottom corners.
My code:
class HomeTableViewCell: UITableViewCell {
var containerView: UIView!
var bottomDetailsView: UIView!
var titleLabel: UILabel!
var timeLabel: UILabel!
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: "tableCell")
containerView = UIView()
bottomDetailsView = UIView()
timeLabel = UILabel()
titleLabel = UILabel()
self.contentView.addSubview(containerView)
containerView.addSubview(bottomDetailsView)
containerView.addSubview(titleLabel)
containerView.addSubview(timeLabel)
containerView.snp.makeConstraints({ (maker) in
maker.top.equalTo(self.contentView.snp.top)
maker.bottom.equalTo(self.contentView.snp.bottom)
maker.left.equalTo(self.contentView.snp.left).inset(10)
maker.right.equalTo(self.contentView.snp.right).inset(10)
})
bottomDetailsView.snp.makeConstraints { (maker) in
maker.top.equalTo(containerView.snp.centerY).offset(30)
maker.left.equalTo(containerView.snp.left)
maker.right.equalTo(containerView.snp.right)
maker.bottom.equalTo(containerView.snp.bottom)
}
timeLabel.snp.makeConstraints { (maker) in
maker.centerX.equalTo(containerView.snp.centerX)
maker.centerY.equalTo(containerView.snp.centerY).offset(10)
}
titleLabel.snp.makeConstraints { (maker) in
maker.left.equalTo(containerView.snp.left).inset(10)
maker.top.equalTo(containerView.snp.top).inset(10)
maker.right.equalTo(containerView.snp.right).inset(10)
}
}
override func layoutSubviews() {
super.layoutSubviews()
bottomDetailsView.backgroundColor = #colorLiteral(red: 0.9607843161, green: 0.7058823705, blue: 0.200000003, alpha: 1)
containerView.backgroundColor = #colorLiteral(red: 0.4666666687, green: 0.7647058964, blue: 0.2666666806, alpha: 1)
containerView.layer.cornerRadius = 15.0
timeLabel.font = timeLabel.font.withSize(24)
timeLabel.textColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
titleLabel.textColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
let path = UIBezierPath(roundedRect: bottomDetailsView.bounds, byRoundingCorners: [.bottomLeft, .bottomRight], cornerRadii: CGSize(width: 15, height: 15))
let shapeLayer = CAShapeLayer()
shapeLayer.frame = bottomDetailsView.frame
shapeLayer.path = path.cgPath
bottomDetailsView.layer.backgroundColor = UIColor.red.cgColor
bottomDetailsView.layer.mask = shapeLayer
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I'm using SnapKit
for the auto-layout. The problematic code is
let path = UIBezierPath(roundedRect: bottomDetailsView.bounds, byRoundingCorners: [.bottomLeft, .bottomRight], cornerRadii: CGSize(width: 15, height: 15))
let shapeLayer = CAShapeLayer()
shapeLayer.frame = bottomDetailsView.frame
shapeLayer.path = path.cgPath
bottomDetailsView.layer.backgroundColor = UIColor.red.cgColor
bottomDetailsView.layer.mask = shapeLayer
I tried different combinations with this code, but can't get anything to work. It doesn't display absolutely nothing. If instead of bottomDetailsView.layer.mask = shapeLayer
I write bottomDetailsView.layer.addSublayer(shapeLayer)
the view shows but without the corners rounded.
I don't remember what I did, but at certain point I achieved that I saw a black rounded layer on top of the view, but only if the cell was outside of the screen and then loaded again with dequeueReuseableCell
. Every solution I found on the internet points to the same code I have, maybe it must be done somewhere else?
EDIT 1:
After the answers I got, I updated the code, and now it looks like this:
class HomeTableViewCell: UITableViewCell {
var containerView: UIView!
var bottomDetailsView: BottomDetailsView!
var titleLabel: UILabel!
var timeLabel: UILabel!
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: "tableCell")
containerView = UIView()
bottomDetailsView = BottomDetailsView(frame: .zero)
timeLabel = UILabel()
titleLabel = UILabel()
self.contentView.addSubview(containerView)
containerView.addSubview(titleLabel)
containerView.addSubview(timeLabel)
containerView.addSubview(bottomDetailsView)
containerView.snp.makeConstraints({ (maker) in
maker.top.bottom.left.right.equalToSuperview()
})
titleLabel.snp.makeConstraints { (maker) in
maker.height.equalTo(15)
maker.top.left.right.equalTo(containerView)
maker.bottom.equalTo(timeLabel.snp.top)
}
timeLabel.snp.makeConstraints { (maker) in
maker.height.equalTo(34)
maker.top.equalTo(titleLabel.snp.bottom)
maker.centerX.equalTo(containerView.snp.centerX)
maker.bottom.equalTo(bottomDetailsView.snp.top)
}
bottomDetailsView.snp.makeConstraints { (maker) in
maker.top.equalTo(timeLabel.snp.bottom)
maker.left.equalTo(containerView.snp.left)
maker.right.equalTo(containerView.snp.right)
maker.bottom.equalTo(containerView.snp.bottom)
}
}
override func layoutSubviews() {
super.layoutSubviews()
bottomDetailsView.backgroundColor = #colorLiteral(red: 0.9607843161, green: 0.7058823705, blue: 0.200000003, alpha: 1)
containerView.backgroundColor = #colorLiteral(red: 0.4666666687, green: 0.7647058964, blue: 0.2666666806, alpha: 1)
containerView.layer.cornerRadius = 15.0
timeLabel.font = timeLabel.font.withSize(24)
timeLabel.textColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
titleLabel.textColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
titleLabel.numberOfLines = 0
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Also I made a subclass of UIView as Duncan C suggested:
class BottomDetailsView: UIView {
var shapeLayer: CAShapeLayer!
//If the view's bounds change, update the shapeLayer's frame and also rebuild the path
override var bounds: CGRect {
didSet {
shapeLayer.frame = self.bounds
createShapeLayerPath()
}
}
func createShapeLayerPath() {
let path = UIBezierPath(roundedRect: bounds,
byRoundingCorners: [.bottomLeft, .bottomRight],
cornerRadii: CGSize(width: 15.0, height: 15.0))
shapeLayer.path = path.cgPath
}
override init(frame: CGRect) {
super.init(frame: frame)
shapeLayer = CAShapeLayer()
shapeLayer.frame = bounds
layer.mask = shapeLayer
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
Now everything works, except the fact that if I zoom in, if I look hard I can see e little bit of the underneath view on the corners. They are not perfectly aligned. The bottom line is ok, just the corners.
Upvotes: 0
Views: 706
Reputation: 131501
Your code for adding a CAShapeLayer as your view's mask layer is quite close. This line:
shapeLayer.frame = bottomDetailsView.frame
Should read
shapeLayer.frame = bottomDetailsView.bounds
View's/layer's frames are expressed in their superview's coordinate system. A view's bounds defines it's coordinate system.
I didn't try your complex table view case, but I did create a subclass of UIView that creates a bottom-rounded mask:
class RoundedBottomCornersView: UIView {
var shapeLayer: CAShapeLayer!
//If the view's bounds change, update the shapeLayer's frame and also rebuild the path
override var bounds: CGRect {
didSet {
shapeLayer.frame = self.bounds
createShapeLayerPath()
}
}
func createShapeLayerPath() {
let path = UIBezierPath(roundedRect: bounds,
byRoundingCorners: [.bottomLeft, .bottomRight],
cornerRadii: CGSize(width: 15, height: 15))
shapeLayer.path = path.cgPath
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
layer.borderWidth = 1.0
shapeLayer = CAShapeLayer()
shapeLayer.frame = bounds
layer.backgroundColor = UIColor.red.cgColor
layer.mask = shapeLayer
}
}
Upvotes: 1
Reputation: 100549
Your constraints are not sufficient to layout the subviews of the cell as you give containerView
top , left .right,bottom
and the labels timeLabel
centerX,Y
titleLabel
left,right,top
if you looked to these constraints there is no vertical creation of constraints from
top to bottom , the cell expects it's height from it's subview containeView
but you do the reverse , so you need to hook the label titleLabel
top to container (you did) , and it's bottom to the label timeLabel
top , and the latter's bottom to the bottom of the container , and the container's bottom is already hooked to contentView
, that's how auto-layout can calculate the right height of the cell , and by this any rounding will show
BTW : I don't know your desired design but you have to follow the top-to-bottom hooking of constraints not only to show the rounding but more importantly to show the view that you want to apply the rounding to
Upvotes: 1