Reputation: 308
I want to use Skia and SDL2 in Clion on OSX. I installed SDL2 successfully and test it in a single project in Clion, it worked well. And then I followed the tutorial on Skia's official site. I compiled it and put it in my Clion project, it didn't work! I checked several times but no ideas about why it failed.
Here is my config about the tested project.
The command that I built Skia:
$ cd skia
$ python tools/git-sync-deps
$ bin/gn gen out/Release --args="is_official_build=true is_component_build=true skia_use_system_expat=false skia_use_system_icu=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false extra_cflags_cc=[\"-frtti\"]"
$ ninja -C out/Release skia
It generates two static library libskia.a
and libpathkit.a
.
This screenshot shows how I config my project in Clion.
Here is my CMakeLists.txt
cmake_minimum_required(VERSION 3.12)
project(skia_tutorial)
set(CMAKE_CXX_STANDARD 11)
set(SKIA_SDK "${CMAKE_SOURCE_DIR}/SKIA_SDK")
include_directories(
${SKIA_SDK}/include
${SKIA_SDK}/include/android
${SKIA_SDK}/include/atlastext
${SKIA_SDK}/include/c
${SKIA_SDK}/include/codec
${SKIA_SDK}/include/config
${SKIA_SDK}/include/core
${SKIA_SDK}/include/effects
${SKIA_SDK}/include/encode
${SKIA_SDK}/include/gpu
${SKIA_SDK}/include/gpu/gl
${SKIA_SDK}/include/gpu/mock
${SKIA_SDK}/include/gpu/mtl
${SKIA_SDK}/include/gpu/vk
${SKIA_SDK}/include/pathops
${SKIA_SDK}/include/ports
${SKIA_SDK}/include/private
${SKIA_SDK}/include/svg
${SKIA_SDK}/include/utils
${SKIA_SDK}/include/utils/mac
${SKIA_SDK}/include/views)
add_executable(skia_tutorial main.cpp)
target_link_libraries(skia_tutorial ${SKIA_SDK}/libskia.a)
target_link_libraries(skia_tutorial ${SKIA_SDK}/libpathkit.a)
set(CMAKE_MODULE_PATH "/usr/local/Cellar/sdl2/2.0.8/lib/cmake")
find_package(SDL2 REQUIRED)
if (SDL2_FOUND)
include_directories(${SDL2_INCLUDE_DIR})
target_link_libraries(skia_tutorial ${SDL2_LIBRARIES})
endif()
Here is my main.cpp
.
#include <SkBitmap.h>
#include <SkTypeface.h>
#include <SkCanvas.h>
#include <SDL2/SDL.h>
//RGBA
struct RGBA {
//Red
Uint32 rmask = 0x00ff0000;
//Green
Uint32 gmask = 0x0000ff00;
//Blue
Uint32 bmask = 0x000000ff;
//Alpha
Uint32 amask = 0xff000000;
};
SkBitmap draw(int w, int h) {
SkBitmap bitmap;
bitmap.setInfo(SkImageInfo::Make(w, h, kBGRA_8888_SkColorType, kOpaque_SkAlphaType));
bitmap.allocPixels();
SkCanvas canvas(bitmap);
SkPaint paint;
canvas.clear(SK_ColorWHITE);
paint.setAntiAlias(true);
paint.setARGB(255, 255, 0, 0);
canvas.drawCircle(80, 80, 40, paint);
canvas.drawLine(0, 280, w, 280, paint);
paint.setTextSize(60);
canvas.drawString("Hello Skia", 300, 150, paint);
return bitmap;
}
SDL_Rect create_rect(SDL_Surface *surface) {
SDL_Rect src = { 0, 0, surface->w, surface->h };
return src;
}
int main(int args, char *argv[]) {
SDL_Window *window;
SDL_Surface *surface;
SDL_Renderer *renderer;
SDL_Texture *texture;
SkBitmap bitmap;
RGBA rgba;
SDL_Rect rect;
int width = 800;
int height = 480;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Hello Skia", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
if (window == NULL) {
return -1;
}
bitmap = draw(width, height);
surface = SDL_CreateRGBSurfaceFrom(bitmap.getPixels(), width, height, 32, width * 4, rgba.rmask, rgba.gmask,
rgba.bmask, rgba.amask);
rect = create_rect(surface);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderClear(renderer);
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_RenderCopy(renderer, texture, NULL, &rect);
SDL_RenderPresent(renderer);
SDL_Delay(5000);
SDL_FreeSurface(surface);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
But Clion shows
[ 50%] Linking CXX executable skia_tutorial
Undefined symbols for architecture x86_64:
"_CFArrayCreate", referenced from:
.....
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[3]: *** [CMakeFiles/skia_tutorial.dir/build.make:86: skia_tutorial] Error 1
gmake[2]: *** [CMakeFiles/Makefile2:73: CMakeFiles/skia_tutorial.dir/all] Error 2
gmake[1]: *** [CMakeFiles/Makefile2:85: CMakeFiles/skia_tutorial.dir/rule] Error 2
gmake: *** [Makefile:118: skia_tutorial] Error 2
Obviously, it guess there is something wrong with CMakeLists.txt
. However, I couldn't find any error...
Please help me solve it.
Upvotes: 3
Views: 1618
Reputation: 308
I found something in How to link the Skia library for a C++ project with XCode, in part Add Mac OSX Specific Dependencies of Skia, I added the following specification in CMakeLists.txt
, and it works!
if (APPLE)
target_link_libraries(skia_tutorial "-framework CoreServices")
target_link_libraries(skia_tutorial "-framework CoreGraphics")
target_link_libraries(skia_tutorial "-framework CoreText")
target_link_libraries(skia_tutorial "-framework CoreFoundation")
endif()
Upvotes: 6