Reputation: 121
I am new to Unity!
I have a player prefab with this tree: Player tree Each item has a BoxCollider2D component
I also have a wall prefab with this script: Wall Script
What I want to do is set the collider of topCol as the Up Collider variable, the collider of downCol as the Down Collider variable and so on... I can't seem to figure out how to do it in the inspector, because it seems like I can only select the player prefab boxcollider2d component and not the children ones!
I am aware I can retrieve those components via script, I am just wondering if I can do it just via inspector!
Thank you for reading :D
Upvotes: 1
Views: 293
Reputation: 15941
Because the player prefab gets instantiated, you want your walls to reference the instantiated player: not the prefab player!
Because your walls are also instantiated, it means that you can't reference scene objects (as they may not exist at the time the prefab gets instantiated)!
As a result, you can only assign these fields at runtime through code.
Upvotes: 2