Reputation: 173
I'm pretty new to Flutter and experimenting with the SDK. I'm working on a simple app that has a countdown in the background and want to trigger an event at certain intervals. For example, when clock reaches one minute remaining, send a push notification. In general, I'm trying to get a feel for how to monitor certain activities such as time and usage of the app and once certain conditions are met, trigger other things. Is it as simple as an if-else statement placed in the right place?
What kind of thing am I looking for to implement this?
Thanks in advance.
Upvotes: 14
Views: 59894
Reputation: 506
Check this package: event_handeler
This flutter package gives you intuitive methods just like JavaScript event APIs. For dispatching custom events let's assume when I add something to secureStorage
_storage.write(key: 'filterBy', value: "clear filters").then((value) {
dispatchCustomEvent("clear filters","filterChange");
});
To listen to this particular event put this in initState
under any function:
addCustomEventListener("filterChange", (eventvalue){
print(eventvalue);//prints clear filters
//do something you want when the event happens
});
dispatchCustomEvent(eventvalue,eventType)
addCustomEventListener(eventType, callback)
callback have the value of eventvalue
Upvotes: 0
Reputation: 5108
You can use ValueNotifier for this.
When value is replaced with something that is not equal to the old value as evaluated by the equality operator ==
, this class notifies its listeners.
Upvotes: 6
Reputation: 402
The following is a better example of an event listener based on Streams that I have found to work.
In the widget you want to listen to..
class CmVideoPlayer extends StatefulWidget {
String titlePlaying;
StreamController changeController = StreamController<VideoPlayerEvent>();
CmVideoPlayer({Key key, @required this.titlePlaying})
: assert(titlePlaying != null), super(key: key);
@override
_CmVideoPlayerState createState() => _CmVideoPlayerState();
}
See the line "StreamController changeController = StreamController();" that uses a small class VideoPlayerEvent to carry the message.
class VideoPlayerEvent {
var eventType;
var eventMessage;
VideoPlayerEvent(this.eventType, this.eventMessage);
}
Then in the STATEFULLWIDGET...
Refer the the stream as
class _CmVideoPlayerState extends State<CmVideoPlayer> {
void Member() {
widget.changeController.add(new VideoPlayerEvent('state', 'finished'));
}
}
As it is inside the _CmVideoPlayerState class, and using the ability to reach into the parent class via the widget variable.
Then in the area of the code using the widget, and to listen for the messages.. To listen for the messages
CmVideoPlayer myPlayer = CmVideoPlayer();
myPlayer.changeController.stream.listen((e) {
print('Reciever event from CmVideoPlayer: ' + e.eventMessage.toString());
}
That should do it. HOWEVER, this only allows ONE listener at a time. After I got this going, I moved on. But plan to implement a multi listener down the track.
Maybe some one can expand on this. I am keeping it as simple as possible. If some one has a multi listener example. Please post here.
Upvotes: 5
Reputation: 29468
I prefer to use streams for such tasks
Stream<int> timer = Stream.periodic(Duration(seconds: 1), (int count) => count);
...
_MyTextWidget(timer)
and my widget
class _MyTextWidget extends StatefulWidget {
_MyTextWidget(this.stream);
final Stream<int> stream;
@override
State<StatefulWidget> createState() => _MyTextWidgetState();
}
class _MyTextWidgetState extends State<_MyTextWidget> {
int secondsToDisplay = 0;
@override
Widget build(BuildContext context) {
return StreamBuilder(
stream: widget.stream,
builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
return snapshot.hasData ? Text(snapshot.data.toString()) : Text('nodata');
});
}
}
Upvotes: 7