Reputation: 403
when I try to upload any kidn of file through my SlackApp(via c# using HttpClient), I allways get the following response:
{"ok":false,"error":"no_file_data"}
I checked my ByteArray
(I stream the file to an array and then try to upload) and wrote my data back into a .txt and .jpg - I tried both types of data. When i write them back they are exact copies from the original, so I guess my streaming and writing to an ByteArray
works fine. But something is off with my upload.
I'll show you my code: The Client and the method to upload:
using System;
using System.Net.Http;
using System.Threading.Tasks;
using System.Net.Http.Headers;
namespace SlackApp
{
public class SlackClient
{
private readonly Uri _webhookUrl;
private readonly HttpClient _httpClient = new HttpClient {};
public SlackClient(Uri webhookUrl)
{
_webhookUrl = webhookUrl;
}
public async Task<HttpResponseMessage> UploadFile(byte[] file)
{
var requestContent = new MultipartFormDataContent();
var fileContent = new ByteArrayContent(file);
fileContent.Headers.ContentType = MediaTypeHeaderValue.Parse("multipart/form-data");
requestContent.Add(fileContent, "slack", "slack.txt");
var response = await _httpClient.PostAsync(_webhookUrl, requestContent);
return response;
}
}
}
the creation of the bytearray:
public class PostFile
{
String path = @"C:\Users\f.held\Desktop\Held-Docs\dagged.jpg";
public byte[] ReadImageFile()
{
FileInfo fileInfo = new FileInfo(path);
long imageFileLength = fileInfo.Length;
FileStream fs = new FileStream(path, FileMode.Open, FileAccess.ReadWrite);
BinaryReader br = new BinaryReader(fs);
byte[] imageData = br.ReadBytes((int)imageFileLength);
return imageData;
}
}
the Main:
using System;
using System.Net.Http;
using System.Threading.Tasks;
namespace SlackApp
{
class TestArea
{
public static void Main(string[] args)
{
Task.WaitAll(IntegrateWithSlackAsync());
}
private static async Task IntegrateWithSlackAsync()
{
var webhookUrl = new Uri("https://slack.com/api/files.upload?token=xoxp-hereStandsMyToken&channel=MyChannel");
var slackClient = new SlackClient(webhookUrl);
PostMessage PM = new PostMessage();
PostFile PF = new PostFile();
var testFile = PF.ReadImageFile();
while (true)
{
var message = Console.ReadLine();
FormUrlEncodedContent payload = PM.Content(message, "");
var response = await slackClient.SendMessageAsync(payload);
string content = await response.Content.ReadAsStringAsync();
Console.WriteLine(content); //I build these two lines in here so I got the response from the method, and this is where it says "no_file_data"
var isValid = response.IsSuccessStatusCode ? "valid" : "invalid";
Console.WriteLine($"Received {isValid} response.");
Console.WriteLine(response); //this puts out a "valid" response - oddly enough
}
}
}
}
Does anybody have an idea what is wrong here? Why isn't it taking the data?
Upvotes: 5
Views: 8899
Reputation: 1764
I was running into the no_file_data
error as well. I found out you the file needs to exist AND it needs actual content inside. Make sure to do a size check or content length check in addition to the file exists check before uploading
Upvotes: 0
Reputation: 32854
You have two bugs in your code:
channels
, not channel
file
,
not slack
. And also want to include a reasonable filename (instead of slack.txt
).Additional comments
multipart/form-data
. The
correct type for that content would be image/jpeg
. However, the
correct type seams to be detected automatically, so just remove the
line.ok
and error
properties of the JSON response instead.Here is an update version of your code. I changed your main() method to include a call to `UploadFile()?.
using System;
using System.IO;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace SlackApp
{
public class PostFile
{
string path = @"C:\Users\Stratios_down.jpg";
public byte[] ReadImageFile()
{
FileInfo fileInfo = new FileInfo(path);
long imageFileLength = fileInfo.Length;
FileStream fs = new FileStream(path, FileMode.Open, FileAccess.ReadWrite);
BinaryReader br = new BinaryReader(fs);
byte[] imageData = br.ReadBytes((int)imageFileLength);
return imageData;
}
}
public class SlackClient
{
private readonly Uri _webhookUrl;
private readonly HttpClient _httpClient = new HttpClient { };
public SlackClient(Uri webhookUrl)
{
_webhookUrl = webhookUrl;
}
public async Task<HttpResponseMessage> UploadFile(byte[] file)
{
var requestContent = new MultipartFormDataContent();
var fileContent = new ByteArrayContent(file);
requestContent.Add(fileContent, "file", "stratios.jpg");
var response = await _httpClient.PostAsync(_webhookUrl, requestContent);
return response;
}
}
class TestArea
{
public static void Main(string[] args)
{
Task.WaitAll(IntegrateWithSlackAsync());
}
private static async Task IntegrateWithSlackAsync()
{
var webhookUrl = new Uri(
"https://slack.com/api/files.upload?token=xoxp-MY-TOKEN&channels=test"
);
var slackClient = new SlackClient(webhookUrl);
PostFile PF = new PostFile();
var testFile = PF.ReadImageFile();
var response = await slackClient.UploadFile(testFile);
string content = await response.Content.ReadAsStringAsync();
Console.WriteLine(content);
Console.ReadKey();
}
}
}
In addition I would have a couple of suggestions to improve your code.
Please also take also a look at my new async example for uploading a file to Slack where I applied those two ideas.
Upvotes: 2