Reputation: 273
My timer never stops after reaching zero (it keeps counting down on screen). I did a console.log on timer and I see that, while the time on screen is counting down, console.log returns that timer never actually changes its value. Any ideas why? Am I not setting state properly or something like that?
class Clock extends Component {
constructor(props) {
super(props);
this.state = {break:5,
session:25,
timer: 1500}
this.handleClick = this.handleClick.bind(this);
this.handleTimer=this.handleTimer.bind(this);
}
handleClick(event){
const id= event.target.id;
let breakvar= this.state.break;
let sessionvar= this.state.session;
if (id==="break-increment" && breakvar<=59){
this.setState((state) => ({
break: this.state.break +1}));}
else if (id==="break-decrement" && breakvar>1){
this.setState((state) => ({
break: this.state.break -1}));}
else if(id==="reset"){
this.setState((state) => ({
break: 5, session: 25, timer: 1500}));
}
else if (id==="session-increment" && sessionvar <=59){
this.setState((state) => ({
session: this.state.session +1, timer: this.state.timer + 60}));}
else if(id==="session-decrement" && sessionvar>1){
this.setState((state) => ({
session: this.state.session -1, timer:this.state.timer - 60}));}
}
handleTimer(evt){
let timer=this.state.timer;
let Interval=setInterval(() => {
this.setState({
timer: this.state.timer - 1
})
console.log(timer) },1000)
if(timer ===0){
clearInterval(Interval)
}
}
Clock(){
let minutes = Math.floor(this.state.timer / 60);
let seconds = this.state.timer - minutes * 60;
seconds = seconds < 10 ? '0' + seconds : seconds;
minutes = minutes < 10 ? '0' + minutes : minutes;
return minutes + ':' + seconds;
}
render() {
return(
<div id="container">
<Display break={this.state.break} displayTime={this.Clock()} session={this.state.session}/>
<p id="break-label">Break length</p>
<Button onClick={this.handleClick} id="break-increment"/>
<Button onClick={this.handleClick} id="break-decrement"/>
<p id="session-label">Session length</p>
<Button onClick={this.handleClick} id="session-increment" />
<Button onClick={this.handleClick} id="session-decrement"/>
<Button onClick={this.handleTimer} id="start_stop"/>
<Button onClick={this.handleClick} id="reset"/>
</div>
)
}
Upvotes: 3
Views: 4017
Reputation: 8418
This is a 'structural problem'.
You're checking condition in handler only once, not inside 'child function' invoked every second.
You need to move 'actions'/condition into 'interval body fn', sth like:
handleTimer(evt){
clearInterval(this.Interval)
this.Interval=setInterval(() => {
let timer=this.state.timer;
if(timer > 0){
this.setState({
timer: this.state.timer - 1
})
}else{
clearInterval(this.Interval)}
},1000)}
}
Upvotes: 4