Reputation: 2285
I'm working on auditing the code, but hoping for a definitive answer: Does Emscripten's VR API utilize the WebGL-Multiview-Extension to avoid making redundant calculations to render multiple viewports in a single draw call?
Upvotes: 0
Views: 128
Reputation: 26
No, emscripten VR API currently does not make use of WEBGL_MULTIVIEW_EXTENSION.
Since there will eventually be a rewrite to wrap WebXR Device API (Emscripten VR API uses WebVR 1.1), I am unsure whether it would make sense to work on this, but if you have some spare time, give it a go!
Cheers, Jonathan (Squareys)
Upvotes: 1