Reputation: 259
I want to reverse the order that vertices are fed to a vertex shader. Any suggestions? I'm using ThreeJS, but the shader is custom.
Some background information: To solve the problem in the past, when I wasn't using a custom shader, I would just create the object geometry like this:
new THREE.CylinderGeometry( 16, 16, -32 )
instead of:
new THREE.CylinderGeometry( 16, 16, 32 )
and it would achieve what I need. The problem is that the geometry I'm using now is created in Blender and imported into the scene.
Upvotes: 0
Views: 161
Reputation: 5036
Why do you need to reverse the vertex order?
Perhaps you can just change the sidedness of your material to .side=THREE.BackSide or .side = THREE.DoubleSide if you are trying to solve backface culling problems?
Upvotes: 1