Reputation: 21
I've got trouble taking a screenshot of my application using a button and the following code:
func takeAScreenshot() {
var screenshotImage :UIImage?
let layer = UIApplication.shared.keyWindow!.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale);
let context = UIGraphicsGetCurrentContext()
layer.render(in:context!)
screenshotImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if let image = screenshotImage, true {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
}
Every screenshot are blank. I've tried several code sample I've found on others stackOverflow Questions, but every time it's a blank or a black screenshot.
Upvotes: 1
Views: 167
Reputation: 2092
Use these function
import UIKit
import AudioToolbox
/// Takes the screenshot of the screen and returns the corresponding image
///
/// - Parameter shouldSave: Boolean flag asking if the image needs to be saved to user's photo library. Default set to 'true'
/// - Returns: (Optional)image captured as a screenshot
func takeScreenshot(_ shouldSave: Bool = true) -> UIImage? {
var screenshotImage :UIImage?
let layer = UIApplication.shared.keyWindow!.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale);
guard let context = UIGraphicsGetCurrentContext() else {return nil}
layer.render(in:context)
screenshotImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if let image = screenshotImage, shouldSave {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}
return screenshotImage
}
//Take Screenshot
func takeScreenShot(viewController: UIViewController) {
let image = self.takeScreenshot(true)
var imagesToShare = [AnyObject]()
imagesToShare.append(image!)
let activityViewController = UIActivityViewController(activityItems: imagesToShare , applicationActivities: nil)
activityViewController.popoverPresentationController?.sourceView = viewController.view
viewController.present(activityViewController, animated: true, completion: nil)
}
Upvotes: -1
Reputation: 11
open func takeScreenshot(_ shouldSave: Bool = true) -> UIImage? {
var screenshotImage :UIImage?
let layer = UIApplication.shared.keyWindow!.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale);
guard let context = UIGraphicsGetCurrentContext() else {return nil}
layer.render(in:context)
screenshotImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if let image = screenshotImage, shouldSave {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
return screenshotImage
}
Upvotes: -1