Reputation: 1312
The following code will only show a size for my bitmap (needed for processing) if I uncomment the commented lines. This doesn't seem the right to go about things but it's all I've come up with so far that works. I don't want to display my bitmap as an image in a UI element, I just want to process it.
BitmapImage bmpi;
public MainPage()
{
InitializeComponent();
Loaded += new RoutedEventHandler(MainPage_Loaded);
}
void MainPage_Loaded(object sender, RoutedEventArgs e)
{
bmpi = new BitmapImage(new Uri("multicolor.png", UriKind.Relative));
//Image img = new Image();
//img.Source = bmpi;
//LayoutRoot.Children.Add(img);
//LayoutRoot.Children.Clear();
MessageBox.Show(bmpi.PixelWidth.ToString());
}
Upvotes: 1
Views: 2083
Reputation: 10227
To load the image upfront, you need to set CreateOptions to None from its default value, DelayCreation.
Then you can get the width in the ImageOpened event.
void MainPage_Loaded(object sender, RoutedEventArgs e)
{
bmpi = new BitmapImage();
bmpi.CreateOptions = BitmapCreateOptions.None;
bmpi.ImageOpened += new EventHandler<RoutedEventArgs>(bmpi_ImageOpened);
bmpi.UriSource = new Uri("multicolor.png", UriKind.RelativeOrAbsolute);
}
void bmpi_ImageOpened(object sender, RoutedEventArgs e)
{
MessageBox.Show(bmpi.PixelWidth.ToString());
}
Upvotes: 2