Reputation: 45
I have this situation where I need to have an async_read operation "prepared" for reading before I call a custom function which is sending something on the counter-part of the websocket. I have the completion handler of the async_read wrapped in the same strand to which I post my functor.
The problem is that sometimes on::read is not called, so basically I think that the writeFromCounterpart() is called before the ws_1 was in "reading" state.
My understanding is that strand is guaranteeing the order between completion handlers, but I don't understand if guarantees that the async_* operation is "ready" (running in its thread and reading) before continuing with other operation from the strand FIFO.
Full code bellow: When running it, most of the time I've seen the following output:
on_read called
Run 2 Handlers
I was able to see the following also a few times (~1 in 20 in stress condition),
on_write called
Run 1 Handlers
I never seen both on_write and on_read
Code:
#include <boost/asio.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/beast/http.hpp>
#include <boost/beast/core.hpp>
#include <string>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace websocket = boost::beast::websocket; // from <boost/beast/websocket.hpp>
boost::beast::multi_buffer buffer;
boost::asio::io_context ioc_1;
boost::asio::io_context ioc_2;
websocket::stream<tcp::socket> ws_1(ioc_1);
websocket::stream<tcp::socket> ws_2(ioc_2);
void on_write(boost::system::error_code, std::size_t) {
std::cout << "on_write called" << std::endl << std::flush;
}
void writeFromCounterpart() {
ws_2.async_write(boost::asio::buffer(std::string("Hello")), on_write);
}
void on_read(boost::system::error_code, std::size_t) {
std::cout << "on_read called" <<std::endl << std::flush;
}
int main() {
std::thread t([](){
auto const address = boost::asio::ip::make_address("127.0.0.1");
tcp::acceptor acceptor{ioc_2, {address, 30000}};
tcp::socket socket{ioc_2};
acceptor.accept(socket);
websocket::stream<tcp::socket> ws{std::move(socket)};
ws.accept();
ws_2 = std::move(ws);
ioc_2.run();
});
t.detach();
// allow acceptor to accept
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcp::resolver resolver_(ioc_1);
boost::asio::io_context::strand strand_(ioc_1);
auto const results = resolver_.resolve("127.0.0.1", "30000");
boost::asio::connect(ws_1.next_layer(), results.begin(), results.end());
ws_1.handshake("127.0.0.1", "/");
ws_1.async_read(buffer, strand_.wrap(on_read));
strand_.post(writeFromCounterpart);
auto handlers = ioc_1.run_for(std::chrono::milliseconds(5000));
std::cout << "Run " + std::to_string(handlers) + " Handlers" << std::endl << std::flush;
}
Upvotes: 0
Views: 553
Reputation: 393537
The short answer is: yes.
The documentation for it is here:
The problem is that sometimes when I run this flow, on::read is not called, so basically I think that the SendSomethingOnTheWs is called before the ws_ was in "reading" state.
Why would that matter? Streaming sockets (ws or otherwise) behave like streams. If the socket was open the data will just be buffered.
Upvotes: 1