Reputation: 221
Sometimes ago I have made a following investigation: Measuring a performance for drawing several textures. I have got the following result:
The measurements were made on R-Car H2 SoC, for rendering time measurements was used their software. So I have the following question, what is better to draw:
Upvotes: 0
Views: 335
Reputation: 6776
You can pretty much always assume that batching up work is good. If you can do the same thing in fewer draw calls, then do it. If you can make fewer state changes (texture/VBO swaps) then do it.
To answer your questions, render one big texture, render one big mesh.
Upvotes: 3