Reputation: 1
Is there a simple way to display the camera feed in grayscale?
I found an example of a QR code scanning app to handle the camera texture as an array of grayscale pixel values, but I'm stuck in displaying grayscale instead of RGBA.
// Install a module which gets the camera feed as a UInt8Array.
XR.addCameraPipelineModule(
XR.CameraPixelArray.pipelineModule({luminance: true, width: 240, height: 320}))
// Install a module that draws the camera feed to the canvas.
XR.addCameraPipelineModule(XR.GlTextureRenderer.pipelineModule())
// Create our custom application logic for scanning and displaying QR codes.
XR.addCameraPipelineModule({
name = 'qrscan',
onProcessCpu = ({onProcessGpuResult}) => {
// CameraPixelArray.pipelineModule() returned these in onProcessGpu.
const { pixels, rows, cols, rowBytes } = onProcesGpuResult.camerapixelarray
const { wasFound, url, corners } = findQrCode(pixels, rows, cols, rowBytes)
return { wasFound, url, corners }
},
onUpdate = ({onProcessCpuResult}) => {
// These were returned by this module ('qrscan') in onProcessCpu
const {wasFound, url, corners } = onProcessCpuResult.qrscan
if (wasFound) {
showUrlAndCorners(url, corners)
}
},
})
Upvotes: 0
Views: 664
Reputation: 41
If you want to add a custom visual treatment to the camera feed, you can provide a custom fragment shader to GlTextureRenderer:
const luminanceFragmentShader =
'precision mediump float;\n' +
'varying vec2 texUv;\n' +
'uniform sampler2D sampler;\n' +
'void main() {\n' +
' vec4 color = texture2D(sampler, texUv);\n' +
' vec3 lum = vec3(0.299, 0.587, 0.114);\n' +
' gl_FragColor = vec4(vec3(dot(color.rgb, lum)), color.a);\n' +
'}\n'
You can then provide this as an input to the pipeline module that renders the camera feed:
XR.addCameraPipelineModule(
XR.GlTextureRenderer.pipelineModule(
{
fragmentSource: luminanceFragmentShader
}
)
)
Upvotes: 2