Reputation: 47
This code is mostly just the generic start up of a pygame window but I'm trying to make it so the object moves (the planet object I've made) in the orbit around the sun object I've made for the coordinates I've given it. I know the x and y values are updating but I don't understand why the object doesn't move.
#import the library
import pygame
import math
#classes
class button:
def _init_ (self,screen, colour, x, y, width,height, letter):
self.screen = screen
self.colour = colour
self.x = x
self.y = y
self.width = width
self.height = height
self.letter = letter
self.radius = radius
def draw(self):
pygame.draw.rect(self.screen, self.colour,(self.x,self.y, self.width, self.height))
if self.letter!= '+' and self.letter!= '-':
font = pygame.font.SysFont('agencyfb',15,True,False)
else:
font = pygame.font.SysFont('agencyfb',25,True,False)
text = font.render(self.letter, True, black)
text_rect = text.get_rect(center=(self.x+self.width/2,self.y+self.height/2))
screen.blit(text, text_rect)
class orbit:
def __init__(self,screen,colour,x,y,radius,width):
self.screen = screen
self.colour = colour
self.x = x
self.y = y
self.width = width
self.radius = radius
def draw_circle(self):
pygame.draw.circle(self.screen,self.colour,(self.x,self.y),self.radius,self.width)
#define colours
##Sun = pygame.draw.circle(screen,Sun,[1000,450],100,0)
Black = (0,0,0)
White = (255,255,255)
Green = (0,255,0)
Red = (255,0,0)
Blue = (0,0,255)
Sun = (255,69,0)
Sun = []
Planet = []
#initialise the engine
pygame.init()
#Opening a window
size = (1920,1080)
screen = pygame.display.set_mode(size)
#set window title
pygame.display.set_caption("Orbit Simulator")
#loop unti the user clicks the close button
done = False
#
x=1000
y=450
Sun.append(orbit(screen,Red,1000,450,100,0))
Planet.append(orbit(screen,White,x,y,50,0))
#
#used to manage how fast the screen updates
clock = pygame.time.Clock()
#------ Main program Loop ------
while not done:
#--- Main event loop
for event in pygame.event.get(): #user did something
if event.type == pygame.QUIT: #if user clicked close
done = True #flag that we are done and exit the loop
#------ Game logic should go here ------
#------ Drawing code should go here -------
#first, clear the screen to white. Don't put other drawing commands above this or they will be erased with this command.
screen.fill(Black)
for i in Sun:
i.draw_circle()
for i in Planet:
r=150
angle=0
count = 0
while angle <= 360:
angle_radians = math.radians(angle)
x = int(math.cos(angle_radians)*r)
y = int(math.sin(angle_radians)*r)
angle +=1
count +=1
print(count)
x+=1000
y+=450
pygame.draw.circle(screen,White,[x,y],10,0)
print("Position [",x,",",y,"]")
#update the screen
pygame.display.flip()
#------ Limit to 60 frames per second ------
clock.tick(60)
#------ When the loop ends, quit ------
pygame.quit()
Upvotes: 2
Views: 1248
Reputation: 20488
You can make an object rotate around another by using trigonometry or vectors. With vectors you just have to rotate a vector which defines the offset from the rotation center each frame and add it to the position vector (self.pos
which is the rotation center) to get the desired self.rect.center
coordinates of the orbiting object.
import pygame as pg
from pygame.math import Vector2
class Planet(pg.sprite.Sprite):
def __init__(self, pos, *groups):
super().__init__(*groups)
self.image = pg.Surface((40, 40), pg.SRCALPHA)
pg.draw.circle(self.image, pg.Color('dodgerblue'), (20, 20), 20)
self.rect = self.image.get_rect(center=pos)
self.pos = Vector2(pos)
self.offset = Vector2(200, 0)
self.angle = 0
def update(self):
self.angle -= 2
# Add the rotated offset vector to the pos vector to get the rect.center.
self.rect.center = self.pos + self.offset.rotate(self.angle)
def main():
pg.init()
screen = pg.display.set_mode((640, 480))
screen_rect = screen.get_rect()
clock = pg.time.Clock()
all_sprites = pg.sprite.Group()
planet = Planet(screen_rect.center, all_sprites)
yellow = pg.Color('yellow')
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
return
all_sprites.update()
screen.fill((30, 30, 30))
pg.draw.circle(screen, yellow, screen_rect.center, 60)
all_sprites.draw(screen)
pg.display.flip()
clock.tick(60)
if __name__ == '__main__':
main()
pg.quit()
Upvotes: 4