Reputation: 31
In C#, I would like to mix two Lists (Add one List to another) but it needs to be dependent on the number of items in the list. The number of items in a list can not be more than 5. For example; If both lists have 3 items, when I add second list to the first one, first list can only take 2 more items (as it becomes 5), and the other 1 item will stay in the second list.
Is there a simple way to do this?
Thanks in advance,
EA
Upvotes: 0
Views: 409
Reputation: 31
Here is my solution:
In the Class:
class Potion
public void MixIngredient(Potion toAddPotion)
{
if (MyIngredients.Count < 4)
{
for (int i = 0; i < toAddPotion.MyIngredients.Count; i++)
{
if (MyIngredients.Count < 4)
{
Ingredients item = toAddPotion.MyIngredients[i];
MyIngredients.Add(item);
toAddPotion.MyIngredients.Remove(item);
}
}
}
}
And in the MainWindow:
public void Slot1Button_Click(object sender, RoutedEventArgs e)
{
mixerSlot1 = new Potion("", "");
if (selectedPotion.PotionNumber == slot2Label.Content)
{
MessageBox.Show("A potion can not be mixed with itself!", "Help Window", MessageBoxButton.OK, MessageBoxImage.Information);
return;
}
else
{
mixerSlot1.MyIngredients = selectedPotion.MyIngredients;
slot1Label.Content = selectedPotion.PotionNumber;
}
}
public void Slot2Button_Click(object sender, RoutedEventArgs e)
{
mixerSlot2 = new Potion("", "");
if (selectedPotion.PotionNumber == slot1Label.Content)
{
MessageBox.Show("A potion can not be mixed with itself!", "Help Window", MessageBoxButton.OK, MessageBoxImage.Information);
return;
}
else
{
mixerSlot2.MyIngredients = selectedPotion.MyIngredients;
slot2Label.Content = selectedPotion.PotionNumber;
}
}
public void MixButton_Click(object sender, RoutedEventArgs e)
{
if (mixerSlot1 == null || mixerSlot2 == null)
{
if (mixerSlot1 == null)
{
MessageBox.Show("Please put a potion to slot 1.", "Help Window", MessageBoxButton.OK, MessageBoxImage.Information);
}
else if (mixerSlot2== null)
{
MessageBox.Show("Please put a potion to slot 2.", "Help Window", MessageBoxButton.OK, MessageBoxImage.Information);
}
}
else
{
mixerSlot1.MixIngredient(mixerSlot2);
MessageBox.Show("Selected potions mixed!", "Help Window", MessageBoxButton.OK, MessageBoxImage.Information);
slot1Label.Content = "...";
slot2Label.Content = "...";
RefreshIngredientsList();
}
Upvotes: 1
Reputation: 45947
AddRange()
combined with Take()
is one way to solve this.
List<int> list1 = new List<int>() { 1, 2, 3 };
List<int> list2 = new List<int>() { 4, 5, 6 };
int maxItems = 5;
list1.AddRange(list2.Take(maxItems - list1.Count));
Update: just noticed, there is no special treatment required if list1 > maxItems
If count is less than or equal to zero, source is not enumerated and an empty IEnumerable is returned.
Upvotes: 1
Reputation: 528
You could use a for loop. Looping through the list you want to take from backwards and removing as you go. Once you reach your limit of 5 break out of the loop.
var list1 = new List<int>() {1, 2, 3};
var list2 = new List<int>() {4, 5, 6};
for (int i = list1.Count - 1; i >= 0; i--)
{
list2.Add(list1[i]);
list1.Remove(list1[i]);
if (list2.Count == 5)
{
break;
}
}
Upvotes: 0
Reputation: 460098
int addCount = 5 - list1.Count;
if(addCount > 0)
list1.AddRange(list2.Take(addCount));
Upvotes: 1
Reputation: 11841
You can make use of Linq's Take to return X elements from the start of the list:
var list1 = new List<int> {1, 2, 3};
var list2 = new List<int> {4, 5, 6, 7, 8, 9, 10};
var result = list1.Take(5).ToList();
var missing = 5 - list1.Count;
result.AddRange(list2.Take(missing));
Upvotes: 1