Reputation: 111
Trying to raycast individual markers on an 'earth' object. I can get it to read the earth object but can't figure out how to get it to read only the markers. I'm sure it's a scope issue but I'm not sure how to fix it exactly.
https://codepen.io/pfbarnet/pen/vQomLK
Earth.prototype.createMarker = function (lat, lon) {
var marker = new Marker();
var latRad = lat * (Math.PI / 180);
var lonRad = -lon * (Math.PI / 180);
var r = this.userData.radius;
marker.position.set(Math.cos(latRad) * Math.cos(lonRad) * r, Math.sin(latRad) * r, Math.cos(latRad) * Math.sin(lonRad) * r);
marker.rotation.set(0.0, -lonRad, latRad - Math.PI * 0.5);
this.add(marker);
};
.....
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( earth.children );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].marker) {
console.log('hovered');
}
} else {
console.log('not hovered');
}
Upvotes: 0
Views: 212
Reputation: 104763
You can raycast against a subset of scene objects using a pattern like so:
var objects = [];
objects.push( marker ); // repeat
var intersects = raycaster.intersectObjects( objects, true ); // recursive true
Since marker
in your case is a group, be sure to set the recursive flag to true
.
three.js r.99
Upvotes: 2