Reputation: 879
I cannot seem to change my TextMeshPro value via script. In my inspector I have a TextmeshPro object named Countdown. I have a script named GameController which is attached to this.
My script then sets the string value of Countdown to Hello but it does not work.
GameController
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class GameController : MonoBehaviour {
public TextMeshProUGUI Countdown;
// Use this for initialization
void Start () {
Countdown = GetComponent<TextMeshProUGUI> ();
Countdown.text = "Hello";
}
// Update is called once per frame
void Update () {
}
}
In the inspector there is a field for TextMesh but I cannot drag the CountDown object to this for some reason, could that be the issue?
Upvotes: 3
Views: 19340
Reputation: 1712
the problem is that you are using a regular TextMeshPro object, and in your code your looking for a TextMeshProUGUI, simple mistake. change code to:
public class GameController : MonoBehaviour {
public TextMeshPro Countdown;
// Use this for initialization
void Start () {
//you shouldnt need to get component the editor should take care of this for you when
//you drop it since you have the object set to TextMeshPro and not just GameObject
Countdown = GetComponent<TextMeshPro> ();
Countdown.text = "Hello";
}
// Update is called once per frame
void Update () {
}
}
the only way to make a TextMeshProUGUI object is to add it through a canvas. in your scene when you just add a TMP it will be Regular TMP which your "countdown" is. you can tell because it uses the TMP script not the TMPUGUI script.
Upvotes: 3