Reputation: 4483
I have star png image and I need to rotate the star using Flutter AnimationController and Transformer. I couldn't find any documents or example for image rotation animation.
Any idea How to rotate an image using Flutter AnimationController and Transform?
UPDATE:
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController animationController;
@override
void initState() {
super.initState();
animationController = new AnimationController(
vsync: this,
duration: new Duration(milliseconds: 5000),
);
animationController.forward();
animationController.addListener(() {
setState(() {
if (animationController.status == AnimationStatus.completed) {
animationController.repeat();
}
});
});
}
@override
Widget build(BuildContext context) {
return new Container(
alignment: Alignment.center,
color: Colors.white,
child: new AnimatedBuilder(
animation: animationController,
child: new Container(
height: 80.0,
width: 80.0,
child: new Image.asset('images/StarLogo.png'),
),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value,
child: _widget,
);
},
),
);
}
}
Upvotes: 55
Views: 86154
Reputation: 31
IconButton(
splashColor: Colors.transparent,
highlightColor: Colors.transparent,
icon: AnimatedSwitcher(
duration: const Duration(milliseconds: 350),
transitionBuilder: (child, anim) => RotationTransition(
turns: child.key == const ValueKey('icon1') ? Tween<double>(begin: 1, end: 0).animate(anim) : Tween<double>(begin: 0, end: 1).animate(anim),
child: ScaleTransition(scale: anim, child: child),
),
child: ThemeService().isSavedDarkMode() == true ? const Icon(Icons.dark_mode, key: ValueKey("icon2")) : const Icon(Icons.light_mode, key: ValueKey("icon1")),
),
onPressed: () => setState(() {ThemeService().changeTheme();}),
),
Upvotes: 0
Reputation: 1242
2023.9 Update:Now you can use AnimatedRotation
Widget. It's much easier, no AnimationController
is needed.
From official docs:
class LogoRotate extends StatefulWidget {
const LogoRotate({super.key});
@override
State<LogoRotate> createState() => LogoRotateState();
}
class LogoRotateState extends State<LogoRotate> {
double turns = 0.0;
void _changeRotation() {
setState(() => turns += 1.0 / 8.0);
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: _changeRotation,
child: const Text('Rotate Logo'),
),
Padding(
padding: const EdgeInsets.all(50),
child: AnimatedRotation(
turns: turns,
duration: const Duration(seconds: 1),
child: const FlutterLogo(),
),
),
],
);
}
}
Upvotes: 0
Reputation: 403
Flutter also has the widget AnimatedRotation (docs) which makes rotating something much easier.
You only need a double to set the state of the rotation. It works in a percentage of rotation, if you turn it into degrees, it will be 0.0 = 0deg
, 1.0 = 360deg
double turns = 0.0;
AnimatedRotation(
duration: const Duration(milliseconds: 500),
turns: turns,
child: const Icon(Icons.refresh),
)
To make the rotation happen you only need to update the state, and Flutter will execute the animation automatically
void _changeRotation() {
setState(() => turns += 1.0 / 8.0);
}
Full example taken from the Flutter docs to rotate the flutter Logo
class LogoRotate extends StatefulWidget {
const LogoRotate({Key? key}) : super(key: key);
@override
State<LogoRotate> createState() => LogoRotateState();
}
class LogoRotateState extends State<LogoRotate> {
double turns = 0.0;
void _changeRotation() {
setState(() => turns += 1.0 / 8.0);
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: _changeRotation,
child: const Text('Rotate Logo'),
),
Padding(
padding: const EdgeInsets.all(50),
child: AnimatedRotation(
turns: turns,
duration: const Duration(seconds: 1),
child: const FlutterLogo(),
),
),
],
);
}
}
Upvotes: 5
Reputation: 267404
Screenshot (Null Safe)
Full code:
import 'dart:math' as math;
class _FooPageState extends State<FooPage> with SingleTickerProviderStateMixin{
late final AnimationController _controller = AnimationController(vsync: this, duration: Duration(seconds: 2))..repeat();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: AnimatedBuilder(
animation: _controller,
builder: (_, child) {
return Transform.rotate(
angle: _controller.value * 2 * math.pi,
child: child,
);
},
child: FlutterLogo(size: 200),
),
),
);
}
}
Upvotes: 52
Reputation: 6980
full example just call ImageAnimateRotate( your widget )
class ImageAnimateRotate extends StatefulWidget {
final Widget child;
const ImageAnimateRotate({Key? key, required this.child}) : super(key: key);
@override
_ImageAnimateRotateState createState() => _ImageAnimateRotateState();
}
class _ImageAnimateRotateState extends State<ImageAnimateRotate> with SingleTickerProviderStateMixin {
late final AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: Duration(seconds: 20))..repeat();
}
@override
Widget build(BuildContext context) {
return Center(
child: AnimatedBuilder(
animation: _controller,
builder: (_, child) {
return Transform.rotate(
angle: _controller.value * 2 * math.pi,
child: child,
);
},
child: widget.child,
),
);
}
}
Upvotes: 0
Reputation: 36323
Full example (null safe):
Press "go" makes the star icon spin until you press "stop".
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
_controller = AnimationController(
duration: const Duration(milliseconds: 5000),
vsync: this,
);
super.initState();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Demo"),
),
body: Center(
child: Column(
children: <Widget>[
RotationTransition(
turns: Tween(begin: 0.0, end: 1.0).animate(_controller),
child: Icon(Icons.stars),
),
ElevatedButton(
child: Text("go"),
onPressed: () => _controller.forward(),
),
ElevatedButton(
child: Text("reset"),
onPressed: () => _controller.reset(),
),
],
),
),
);
}
}
Step by step guide:
First, let your widget state class implement SingleTickerProviderStateMixin
.
Secondly, define an AnimationController
and don't forget to dispose it. If you are not yet using null-safe, remove the late
keyword.
late AnimationController _controller;
@override
void initState() {
_controller = AnimationController(
duration: const Duration(milliseconds: 5000),
vsync: this,
);
super.initState();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Then wrap your Widget
with RotationTransition
.
RotationTransition(
turns: Tween(begin: 0.0, end: 1.0).animate(_controller),
child: Icon(Icons.stars),
),
Finally, call methods on the AnimationController
to start/stop animation.
.forward
.repeat
.stop
.reset
.animateTo
Upvotes: 69
Reputation: 95
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController animationController;
@override
void initState() {
super.initState();
animationController = new AnimationController(
vsync: this,
duration: new Duration(milliseconds: 5000),
);
animationController.repeat();
}
@override
Widget build(BuildContext context) {
return new Container(
alignment: Alignment.center,
color: Colors.white,
child: RotationTransition(
child: Icon(Icons.refresh),
turns: controller,
)
);
}
}
Upvotes: 2
Reputation: 101
_controller = AnimationController(duration: const Duration(seconds: 3), vsync: this); _animation = Tween(begin: 0.0, end: 250.0).animate(_controller) ..addListener(() { setState(() {}); }) ..addStatusListener((state) { if (state == AnimationStatus.completed) { print("complete"); } }); _controller.forward(); new Future.delayed( const Duration(seconds: 5), () => Navigator.push( context, MaterialPageRoute(builder: (context) => SignScreen()), ));
Upvotes: 1
Reputation: 763
here i put the animated builder in Stack. then you can animate image rotate right(clockwise) and rotate left(anti clockwise).
import 'package:flutter/material.dart';
import 'package:fynd/services/auth.dart';
import 'dart:async';
import 'package:fynd/services/cons.dart';
class SplashScreen extends StatefulWidget {
_SplashScreen createState() => new _SplashScreen();
}
class _SplashScreen extends State<StatefulWidget>
with SingleTickerProviderStateMixin {
AnimationController animationController;
@override
void initState() {
super.initState();
animationController = new AnimationController(
vsync: this,
duration: new Duration(seconds: 5),
);
animationController.repeat();
}
@override
Widget build(BuildContext context)
return new Container(
alignment: Alignment.center,
color: Colors.white,
child: new Stack(children: <Widget>[
new AnimatedBuilder(
animation: animationController,
child :Container(
decoration: BoxDecoration(
image: DecorationImage(image: AssetImage('assets/images/splash_circle3.png'),fit: BoxFit.cover)),
),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value * 10,
child: _widget,
);
},
),
new AnimatedBuilder(
animation: animationController,
child: Container(
decoration: BoxDecoration(
image: DecorationImage(image: AssetImage('assets/images/splash_circle2.png'),fit: BoxFit.cover)),
),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: -animationController.value * 10,
child: _widget,
);
},
),
new AnimatedBuilder(
animation: animationController,
child: Container(
decoration: BoxDecoration(
image: DecorationImage(image: AssetImage('assets/images/splash_circle1.png'), fit: BoxFit.cover)),
),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value * 10,
child: _widget,
);
}),
],),
);
}
}
Upvotes: 4
Reputation: 763
Here i rotate 3 images at once... images saved in assets folder... if you want you can use network images also... i am here rotate 3 images on 3 speeds...
import 'package:flutter/material.dart';
import 'package:fynd/services/auth.dart';
import 'dart:async';
import 'package:fynd/services/cons.dart';
class SplashScreen extends StatefulWidget {
_SplashScreen createState() => new _SplashScreen();
}
class _SplashScreen extends State<StatefulWidget>
with SingleTickerProviderStateMixin {
AnimationController animationController;
@override
void initState() {
super.initState();
animationController = new AnimationController(
vsync: this,
duration: new Duration(seconds: 5),
);
animationController.repeat();
}
@override
Widget build(BuildContext context) {
return new Container(
alignment: Alignment.center,
color: Colors.white,
child: new AnimatedBuilder(
animation: animationController,
child: new Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/splash_circle3.png'))),
child: new AnimatedBuilder(
animation: animationController,
child: new Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/splash_circle2.png'))),
child: new AnimatedBuilder(
animation: animationController,
child: Container(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(
'assets/images/splash_circle1.png'))),
)),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value * 4,
child: _widget,
);
}),
),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value * 5,
child: _widget,
);
},
),
),
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value * 6,
child: _widget,
);
},
),
);
}
}
Upvotes: 4
Reputation: 29438
Here my example of rotating image. I don't know - but maybe it suits for you
AnimationController rotationController;
@override
void initState() {
rotationController = AnimationController(duration: const Duration(milliseconds: 500), vsync: this);
super.initState();
}
//...
RotationTransition(
turns: Tween(begin: 0.0, end: 1.0).animate(rotationController),
child: ImgButton(...)
//...
rotationController.forward(from: 0.0); // it starts the animation
UPD - how to solve problem with Transform.rotate
In your case all works exactly as you've written - it rotates image from 0.0 to 1.0 (it's default parameters for AnimationController
). For full circle you have to set upper parameter to 2 * pi
(from math
package)
import 'dart:math';
//...
animationController = AnimationController(vsync: this, duration: Duration(seconds: 5), upperBound: pi * 2);
Upvotes: 43