Reputation: 207
I have a CompletableFuture<Void>
that calls an asynchronous method whose return type I can't change, or anything about it.
I want to wait for this method to be complete (I manually complete it), and then return a String value, how would I do this?
public String getServer(Player p) {
FutureServer f = new FutureServer(CompletableFuture.runAsync(() -> {
sendUTF(p, "GetServer");
try {
Thread.sleep(10000); //so the future doesnt complete itself
} catch (Exception e) {
e.printStackTrace();
}
}), p.getUniqueId().toString());
serverSet.add(f);
String server = "";
//server isn't final so I can't use it in the lambda
f.getFutureVoid().whenComplete(v -> server = f.getServer());
return server;
}
public class FutureServer {
private CompletableFuture<Void> futureVoid;
private String s;
private String uuid;
public FutureServer(CompletableFuture<Void> futureVoid, String uuid) {
this.futureVoid = futureVoid;
this.uuid = uuid;
}
public String getUuid() {
return uuid;
}
public CompletableFuture<Void> getFutureVoid() {
return futureVoid;
}
public boolean hasServer() {
return s != null;
}
public void setServer(String s) {
this.s = s;
}
public String getServer() {
return s;
}
}
I want to set string to equal FutureServer#getServer()
(own method), but I need to wait until the CompletableFuture<Void>
is completed. What do I do?
This is the method that gets called async and is unchangeable... the method I use that calls this other method asynchronously is sendUTF()
.
@Override
public void onPluginMessageReceived(String s, Player p, byte[] bytes) {
if (!s.equals("BungeeCord")) return;
ByteArrayDataInput in = ByteStreams.newDataInput(bytes);
String subChannel = in.readUTF();
switch(subChannel) {
case "GetServer":
String server = in.readUTF();
serverSet.stream().filter(f -> f.getUuid().equals(p.getUniqueId().toString())).findFirst().ifPresent(f -> {
f.setServer(server); //getting the string I need and placing it into this object
f.getFutureVoid().complete(null); //completing the void future manually
});
break;
}
}
Upvotes: 2
Views: 5254
Reputation: 20579
The simplest solution is simply to join()
on that future, either with:
public String getServer(Player p) {
FutureServer f = new FutureServer(CompletableFuture.runAsync(() -> {
sendUTF(p, "GetServer");
try {
Thread.sleep(10000); //so the future doesnt complete itself
} catch (Exception e) {
e.printStackTrace();
}
}), p.getUniqueId().toString());
serverSet.add(f);
return f.getFutureVoid().thenApply(v -> f.getServer()).join();
}
which can easily be transformed to return a CompletableFuture<String>
instead by removing the .join()
, or also:
public String getServer(Player p) {
FutureServer f = new FutureServer(CompletableFuture.runAsync(() -> {
sendUTF(p, "GetServer");
try {
Thread.sleep(10000); //so the future doesnt complete itself
} catch (Exception e) {
e.printStackTrace();
}
}), p.getUniqueId().toString());
serverSet.add(f);
f.getFutureVoid().join();
return f.getServer();
}
Upvotes: 0
Reputation: 11421
You could do this:
final AtomicReference<String> server = new AtomicReference<>("");
f.getFutureVoid().whenComplete(v -> server.set(f.getServer())).get(/* maybe add a timeout */);
return server.get();
Upvotes: 3