Reputation: 22093
When I happened to issue "mo" in NERDTree, it open a file in default application
which is awesome, but, I cannot not refer to a documentation for such an operation.
Where could I find where the "mo" is defined?
It is not in "help".
Here is my vimrc
> execute pathogen#infect()
nnoremap <silent> <F5> :NERDTree<CR>
"syntax enable
set background=dark
filetype plugin indent on
syntax on
"NERDTree Config
autocmd vimenter * NERDTree
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") | NERDTree | endif
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 1 && isdirectory(argv()[0]) && !exists("s:std_in") | exe 'NERDTree' argv()[0] | wincmd p | ene | endif
map <leader>r :NERDTreeFind<cr>
"Edit process
set number
"set ignorecase
"set smartcase
set spell spelllang=en_us
"Switch between the tabs
map <C-l> :tabn<CR>
map <C-h> :tabp<CR>
map <C-n> :tabnew<CR>
Upvotes: 0
Views: 348
Reputation: 6026
It seems that m
is mapped to the menu:
call s:initVariable("g:NERDTreeMapMenu", "m")
It doesn't seem to be a default menu-item, since the NERDTree documentation states the following:
- A programmable menu system is provided (simulates right clicking on a node)
- one default menu plugin is provided to perform basic filesystem operations (create/delete/move/copy files/directories)
- There's an API for adding your own keymappings
The last item is your key here, there is an API which allows you and other plugins to expand the menu:
call NERDTreeAddMenuItem({
\ 'text': 'e(x)ecute',
\ 'shortcut': 'x',
\ 'callback': 'NERDTreeExecute' })
This is an example from this plugin: https://github.com/ivalkeen/nerdtree-execute/blob/master/nerdtree_plugin/execute_menuitem.vim
So I bet you have another Plugin installed which maps o
as shortcut in the NERDTreeMenu
.
Upvotes: 1