Reputation: 45
When going to a secondary page, I'm trying to slide the back button in from the left over a period of 0.33 seconds. Right now the animation doesn't appear to be doing that, even after slowing duration down to 2 seconds for visual clarification. Was wondering if anyone could tell me what I've done wrong in my code and how to correct it?
Going to come out and say that I likely am just misunderstanding how some aspect of animation works.
func addBackButton() {
let backButton = UIButton(type: .custom)
backButton.setImage(#imageLiteral(resourceName: "backArrow"), for: .normal)
backButton.setTitle("", for: .normal)
backButton.setTitleColor(backButton.tintColor, for: .normal)
backButton.addTarget(self, action: #selector(backAction), for: .touchUpInside)
let backBarButtonItem = UIBarButtonItem(customView: backButton)
backBarButtonItem.customView?.transform = CGAffineTransform(translationX: -backButton.frame.width, y: 0)
navigationItem.leftBarButtonItems?.insert(backBarButtonItem, at: 0)
UIView.animate(withDuration: 2, delay: 0.5, animations: {
backBarButtonItem.customView?.transform = CGAffineTransform(translationX: 2 * backButton.frame.width, y: 0)
})
}
Upvotes: 1
Views: 187
Reputation: 4503
UIBarButtonItem
is not a UIView
subclass for a reason. If this is the effect you want (platform consistency says you should use UINavigationItem.setLeftBarButtonItems(_:animated:)
) then you should instead add the backButton
to your view hierarchy, animate it in, then set it as the leftBarButtonItem
in the completion block.
Keep in mind you will have to likely add it to the navigation bar view hierarchy so it appears on top of it. This approach also means you are basically duplicating layout code of the navigation bar and you'll have to figure out where it's supposed to end up.
navigationController?.navigationBar.addSubview(backButton)
// layout back button in it's final spot here, either via constraints or frame math
backButton.transform = CGAffineTransform(translationX: -(button.bounds.width + leadingSpacing), translationY: 0.0)
UIView.animate(duration: 0.3, animations: {
backButton.transform = .identity
} { completed in
self.navigationItem.leftBarButtonItem = UIBarButtonItem
}
Upvotes: 1
Reputation: 15248
You just need to put this custom button inside a containerView
and set that containerView
as the UIBarButtonItem's
custom view. Your setup will look like this,
let containerFrame = CGRect(origin: .zero, size: CGSize(width: 44.0, height: 44.0))
let container = UIView(frame: containerFrame)
let buttonFrame = CGRect(origin: CGPoint(x: -100, y: 0), size: CGSize(width: 44, height: 44))
let backButton = UIButton(frame: buttonFrame)
backButton.setImage(#imageLiteral(resourceName: "backArrow"), for: .normal)
backButton.setTitle("", for: .normal)
backButton.setTitleColor(backButton.tintColor, for: .normal)
backButton.addTarget(self, action: #selector(backAction), for: .touchUpInside)
container.addSubview(backButton)
let backBarButtonItem = UIBarButtonItem(customView: container)
UIView.animate(withDuration: 2, delay: 0.5, animations: {
backButton.transform = CGAffineTransform(translationX: 2 * backButton.frame.width, y: 0)
})
You can check why you need to wrap your custom button
inside another UIView
here.
Upvotes: 1