Reputation: 406
Say we have a struct that it's data is provided by un-managed byte array using Marshal.PtrToStructure.
The C# struct layout:
[StructLayout(LayoutKind.Sequential, Size = 128, CharSet = CharSet.Ansi, Pack = 1)]
public struct MNG_Y_Params
{
public byte Number;
public byte Version;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public byte[] OliNumber;
public byte InterfaceType;
}
The byte array represent a (ascii) string in the un-managed code.
This struct is a member of another struct (that has some other members):
public struct MyData
{
public int ID;
public StructType structType;
[XmlElement(ElementName="MNG_Y_Params")]
public MNG_Y_Params y_params;
[XmlElement(ElementName = "SimpleStruct2")]
public SimpleStruct2 ss2;
};
So we also have this support code
public class XMLIgnore
{
static public XmlSerializer customserialiser(MyData d)
{
XmlAttributes attrs = new XmlAttributes();
attrs.XmlIgnore = true;
XmlAttributeOverrides xmlOveride = new XmlAttributeOverrides();
switch (d.structType)
{
case StructType.ST_1:
xmlOveride.Add(typeof(MyData), "ss2", attrs);
break;
case StructType.ST_2:
xmlOveride.Add(typeof(MyData), "y_params", attrs);
break;
default:
break;
}
return new XmlSerializer(typeof(MyData), xmlOveride);
}
}
and the save method
static void SaveToXml(object obj, string fileName, XmlSerializer writer)
{
//XmlSerializer writer = new XmlSerializer(obj.GetType());
using (StreamWriter file = new StreamWriter(fileName))
{
writer.Serialize(file, obj);
}
}
For the example we'd just generate some data.
MNG_Y_Params yParams = new MNG_Y_Params();
yParams.Version = 1;
yParams.InterfaceType = 15;
yParams.Number = 35;
ASCIIEncoding enc = new ASCIIEncoding();
yParams.OliNumber = enc.GetBytes("#1");
MyData md1 = new MyData();
md1.ID = 1;
md1.structType = StructType.ST_1;
md1.y_params = yParams;
XmlSerializer writer = XMLIgnore.customserialiser(md1);
SaveToXml(md1, @"C:\temp\dataOne.xml", writer);
Expected XML:
<?xml version="1.0" encoding="utf-8"?>
<MyData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ID>1</ID>
<structType>ST_1</structType>
<MNG_Y_Params>
<Number>35</Number>
<Version>1</Version>
<OliNumber>#1</OliNumber>
<InterfaceType>15</InterfaceType>
</MNG_Y_Params>
</MyData>
Result XML:
<?xml version="1.0" encoding="utf-8"?>
<MyData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ID>1</ID>
<structType>ST_1</structType>
<MNG_Y_Params>
<Number>35</Number>
<Version>1</Version>
<OliNumber>IzE=</OliNumber>
<InterfaceType>15</InterfaceType>
</MNG_Y_Params>
</MyData>
Please focus on the byte array member (OliNumber) result.
Is there an attribute that we could use here? What am I missing?
Thanks for your time and help.
Ilan
For reference
Upvotes: 13
Views: 27988
Reputation: 50008
The XmlSerializer
by default will encode the byte arrays using base 64 encoding. If you use this site and paste in IzE=
, and decode it, the result will be #1
. You can change the encoding by setting the XmlElementAttribute.DataType. I'm not sure if [XmlElement(DataType = "string")]
will work, but you can try it. Using [XmlElement(DataType = "hexBinary")]
will generate the raw bytes.
Upvotes: 8
Reputation: 1343
This is how I did it:
public class MySerializableClass
{
private string dummy;
[XmlElement("NaughtyXmlCharacters")]
public string NaughtyXmlCharactersAsString
{
get
{
return BitConverter.ToString(NaughtyXmlCharacters);
}
set
{
// without this, the property is not serialized.
dummy = value;
}
}
[XmlIgnore]
public byte[] NaughtyXmlCharacters
{
get;
set;
}
}
The bytes are then formatted as hexadecimal values and separated with a minus sign: 00-AF-B1
Upvotes: 0
Reputation:
I got this to work using the following:
public class MySerializableClass
{
[XmlIgnore]
public string NaughtyXmlCharactersAsString { get; set; }
[XmlElement(ElementName = "NaughtyXmlCharacters", DataType = "hexBinary")]
public byte[] NaughtyXmlCharactersAsBytes
{
get { return Encoding.UTF8.GetBytes(NaughtyCharactersAsString ?? string.Empty); }
set { NaughtyXmlCharactersAsString = Encoding.UTF8.GetString(value); }
}
I would then only access the "AsString" version of the property.
Upvotes: 1