Michał Kruk
Michał Kruk

Reputation: 175

Algorithm A-star with rotation

I have a question. If it is possible to add rotation to my algorithm. I mean, for example if I want to go from (0,0) to (0,1) first of all i need to rotate and then go to that field. I don't have any ideas how to do that. My implementation of algorithm A-start it's like this

import numpy
from heapq import *


def heuristic(a, b):
    return (b[0] - a[0]) ** 2 + (b[1] - a[1]) ** 2


def astar(array, start, goal):
    neighbors = [(0, 1), (0, -1), (1, 0), (-1, 0), (1, 1), (1, -1), (-1, 1), (-1, -1)]

    close_set = set()
    came_from = {}
    gscore = {start: 0}
    fscore = {start: heuristic(start, goal)}
    oheap = []

    heappush(oheap, (fscore[start], start))

    while oheap:

        current = heappop(oheap)[1]

        if current == goal:
            data = []
            while current in came_from:
                data.append(current)
                current = came_from[current]
            return data

        close_set.add(current)
        for i, j in neighbors:
            neighbor = current[0] + i, current[1] + j
            tentative_g_score = gscore[current] + heuristic(current, neighbor)
            if 0 <= neighbor[0] < array.shape[0]:
                if 0 <= neighbor[1] < array.shape[1]:
                    if array[neighbor[0]][neighbor[1]] == 1:
                        continue
                else:
                    # array bound y walls
                    continue
            else:
                # array bound x walls
                continue

            if neighbor in close_set and tentative_g_score >= gscore.get(neighbor, 0):
                continue

            if tentative_g_score < gscore.get(neighbor, 0) or neighbor not in [i[1] for i in oheap]:
                came_from[neighbor] = current
                gscore[neighbor] = tentative_g_score
                fscore[neighbor] = tentative_g_score + heuristic(neighbor, goal)
                heappush(oheap, (fscore[neighbor], neighbor))

    return False

'''Here is an example of using my algo with a numpy array, astar(array, start, destination) astar function returns a list of points (shortest path)'''

nmap = numpy.array([
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]])

print (astar(nmap, (0, 0), (10, 13)))

Upvotes: 2

Views: 634

Answers (1)

merlyn
merlyn

Reputation: 2361

This isn't an algorithm problem. It's a data structure problem.

Representing a node as (0, 0) only makes sense when position is all you care about. If rotation is a concern, then the direction you are facing is also important. For instance, you might encode the different directions as 1,2,3,4 and then each node in the graph can represent something like (0, 0, 2) or (0, 0, 3). Now edges between different nodes will either be via movement (same direction but different location) or via rotation (same location but different direction).

The algorithm (apart from neighbor calculation) would remain unmodified.

Upvotes: 1

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