Reputation: 31
I'm trying to learn flutter but his has been in my way for over a week, I'm not able to get setState to work properly.
In this case I want to press a button and change its icon and properties, basically having another element but I just can't get it to work.
Here's my code for the widget:
import 'package:flutter/material.dart';
class UserButton extends StatefulWidget {
@override
_UserButtonState createState() => _UserButtonState();
}
class _UserButtonState extends State<UserButton> {
@override
Widget build(BuildContext context) {
bool loggedin = false;
return Container(
child: loggedin
? IconButton(
onPressed: () {
setState(() {
loggedin = false;
});
},
icon: Icon(Icons.person),
)
: IconButton(
onPressed: () {
setState(() {
loggedin = true;
});
},
icon: Icon(Icons.person_outline),
tooltip: "Login",
));
}
}
And here is the main app code:
import 'package:flutter/material.dart';
import 'package:orar/user_button.dart';
main(List<String> args) {
runApp(Home());
}
class Home extends StatefulWidget {
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme:
ThemeData(primaryColor: Colors.cyan, accentColor: Colors.cyanAccent),
home: Scaffold(
appBar: AppBar(
title: Text("test"),
actions: <Widget>[UserButton()],
),
body: ListView(
children: <Widget>[],
),
),
);
}
}
Upvotes: 1
Views: 579
Reputation: 21758
loggedin
should be state variable. In your case it is local variable inside build method.
Move loggedin
out of build
method and it should work
Upvotes: 6