Reputation: 9491
I have been playing around with the canvas element in HTML5 and I am trying to get the canvas relative position.
I am using the layerX and layerY which seems like the most obvious solution but for some reason, and maybe this is just how it works the point that the layerX/Y sees is at the left corner of the pointer. my code is as follows
function ev_canvas (ev) {
if (ev.layerX || ev.layerX == 0) { // Firefox
ev._x = ev.layerX;
ev._y = ev.layerY;
} else if (ev.offsetX || ev.offsetX == 0) { // Opera
ev._x = ev.offsetX;
ev._y = ev.offsetY;
}
It just adds the _x/y elements to the ev object so I can use them on a drawing surface.
Here is a video of what is happening to me:
http://img.zobgib.com/2011-03-21_1413.swf
If you want to play with it yourself you can at http://research.zobgib.com/beta
Do I just need to set a manual offset, or is layerX/Y wrong?
Edit:
I can add a manual offset but this seems like the WRONG way to go about putting the x/y positions in the proper place.
The code for the offset is just:
...
ev._x = ev.layerX-10;
ev._y = ev.layerY-13;
...
EDIT 2:
In Opera the cursor is a pointer and the position is correct by default.
In Chrome and Safari when you click (by default, without returning false) the cursor turns to a text selector and position is at the bottom of the text selector.
In Firefox the cursor is a pointer but the position is in the center of the hand.
Which a return false;
With the offset
There must be a better way
P.S. I cannot test IE so any results on that would be nice
Upvotes: 3
Views: 14002
Reputation: 60414
layerX
and layerY
return offsets relative to the entire document, unless the event occurs inside a postioned element. The simplest solution is to add:
#beta {
position: absolute;
}
Alternatively, you can first get the position of the canvas
in the document and calculate your offsets relative to those coordinates, as described in this previous answer:
Upvotes: 2
Reputation: 16518
The coordinates are relative to the page, but they are being plotted relative to the canvas.
Thus, the points are off by the distance from the upper left corner of the canvas to the upper left corner of the page. You need to correct for this by subtracting the values of canvas.offset().left and canvas.offset().top from the X and Y coordinates.
Upvotes: 2