Reputation: 21
I'm in the process of making a GUI where I input a string into a text box and, once I click a Jbutton, a second text box will produce the string I inputted into the first or produce a random string from a method I created (public void associate()). When I run the GUI and click the button to produce the text in the second text box, everything works fine. However, when I click the button a second time so the GUI performs the same action, nothing happens. Is there anything I can do so that I don't have to close the GUI every time I wish to run it multiple times?
public class GUIWindow extends JFrame {
private Joketeller robot= new Joketeller();
private JLabel speakerlabel = new JLabel("Joke");
private JLabel MarcoLabel= new JLabel ("Marco");
private JTextField speakerfield= new JTextField ("Enter Joke Here");
private JTextField Marcofield= new JTextField ("",20);
private JButton Jokebutton=new JButton("Recite Joke >>>");
public GUIWindow() {
JPanel dataPanel= new JPanel(new GridLayout(2,2,12,16));
dataPanel.add(speakerlabel);
dataPanel.add(MarcoLabel);
dataPanel.add(speakerfield);
dataPanel.add(Marcofield);
JPanel buttonPanel= new JPanel();
buttonPanel.add(Jokebutton);
Container container = getContentPane();
container.add(dataPanel,BorderLayout.CENTER);
container.add(buttonPanel,BorderLayout.SOUTH);
Jokebutton.addActionListener(new JokeListener());
}
private class JokeListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
String input=speakerfield.getText();
if (Jokebutton.isEnabled()) {
robot.setJoke(input);
String Response= robot.getResponse();
Marcofield.setText(Response);}
Joketeller class:
public class Joketeller {
private static String Marco;
private static String Response;
static int i= (int)(Math.random()*((5-1)+1)+1);
static String r;
public void setMarco(String Joke ) {
Marco=Joke;
}
public void setJoke(String Joke) {
Marco=Joke;
associate();
}
public String getJoke() {
return Marco;
}
public static String getMarco() {
return Marco;
}
public static void associate(){
if(i==1)
r= "Connect Angie";
else if(i==2)
r= "*Cloud Laugh*";
else if(i==3)
r= "Community";
else if(i==4)
r=getMarco();
else if(i==5)
r= "Indeed!";
Response=r;
}
public String getResponse() {
return Response;
}
}
Any help is appreciated. Thank you.
Upvotes: 1
Views: 83
Reputation: 347204
The first thing that jumps out at me, is the overuse of static
...
public class Joketeller {
private static String Marco;
private static String Response;
static int i= (int)(Math.random()*((5-1)+1)+1);
static String r;
This is not helping your here, and if done right, shouldn't be needed.
The next issue is with i
...
static int i = (int) (Math.random() * ((5 - 1) + 1) + 1);
public static void associate() {
if (i == 1) {
r = "Connect Angie";
} else if (i == 2) {
r = "*Cloud Laugh*";
} else if (i == 3) {
r = "Community";
} else if (i == 4) {
r = getMarco();
} else if (i == 5) {
r = "Indeed!";
}
Response = r;
}
i
is never changed. Because it's static
, you can create as many instance of Joketeller
as you like and it will need change, so the response will always be the same.
While there are a number of possible ways to fix it, the simplest would be to remove all the static
and make i
a local variable within associate
, as it's really not used anywhere else..
public void associate() {
int rnd = (int) (Math.random() * ((5 - 1) + 1) + 1);
if (rnd == 1) {
r = "Connect Angie";
} else if (rnd == 2) {
r = "*Cloud Laugh*";
} else if (rnd == 3) {
r = "Community";
} else if (rnd == 4) {
r = getMarco();
} else if (rnd == 5) {
r = "Indeed!";
}
response = r;
}
This means you don't need to create a new instance of Joketeller
in order to get a different response.
For example....
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class GUIWindow extends JFrame {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
GUIWindow wnd = new GUIWindow();
wnd.pack();
wnd.setLocationRelativeTo(null);
wnd.setVisible(true);
}
});
}
private Joketeller robot = new Joketeller();
private JLabel speakerlabel = new JLabel("Joke");
private JLabel marcoLabel = new JLabel("Marco");
private JTextField speakerfield = new JTextField("Enter Joke Here");
private JTextField marcofield = new JTextField("", 20);
private JButton jokebutton = new JButton("Recite Joke >>>");
public GUIWindow() {
JPanel dataPanel = new JPanel(new GridLayout(2, 2, 12, 16));
dataPanel.add(speakerlabel);
dataPanel.add(marcoLabel);
dataPanel.add(speakerfield);
dataPanel.add(marcofield);
JPanel buttonPanel = new JPanel();
buttonPanel.add(jokebutton);
Container container = getContentPane();
container.add(dataPanel, BorderLayout.CENTER);
container.add(buttonPanel, BorderLayout.SOUTH);
jokebutton.addActionListener(new JokeListener());
}
private class JokeListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
String input = speakerfield.getText();
if (jokebutton.isEnabled()) {
robot.setJoke(input);
String Response = robot.getResponse();
marcofield.setText(Response);
}
}
}
public class Joketeller {
private String marco;
private String response;
private String r;
public void setMarco(String Joke) {
marco = Joke;
}
public void setJoke(String Joke) {
marco = Joke;
associate();
}
public String getJoke() {
return marco;
}
public String getMarco() {
return marco;
}
public void associate() {
int rnd = (int) (Math.random() * ((5 - 1) + 1) + 1);
if (rnd == 1) {
r = "Connect Angie";
} else if (rnd == 2) {
r = "*Cloud Laugh*";
} else if (rnd == 3) {
r = "Community";
} else if (rnd == 4) {
r = getMarco();
} else if (rnd == 5) {
r = "Indeed!";
}
response = r;
}
public String getResponse() {
return response;
}
}
}
Upvotes: 2