Reputation: 266
I use AVAudioMixerNode to change audio format. this entry helped me a lot. Below code gives me data i want. But i hear my own voice on phone's speaker. How can i prevent it?
func startAudioEngine()
{
engine = AVAudioEngine()
guard let engine = engine, let input = engine.inputNode else {
// @TODO: error out
return
}
let downMixer = AVAudioMixerNode()
//I think you the engine's I/O nodes are already attached to itself by default, so we attach only the downMixer here:
engine.attach(downMixer)
//You can tap the downMixer to intercept the audio and do something with it:
downMixer.installTap(onBus: 0, bufferSize: 2048, format: downMixer.outputFormat(forBus: 0), block: //originally 1024
{ (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
//i get audio data here
}
)
//let's get the input audio format right as it is
let format = input.inputFormat(forBus: 0)
//I initialize a 16KHz format I need:
let format16KHzMono = AVAudioFormat.init(commonFormat: AVAudioCommonFormat.pcmFormatInt16, sampleRate: 11025.0, channels: 1, interleaved: true)
//connect the nodes inside the engine:
//INPUT NODE --format-> downMixer --16Kformat--> mainMixer
//as you can see I m downsampling the default 44khz we get in the input to the 16Khz I want
engine.connect(input, to: downMixer, format: format)//use default input format
engine.connect(downMixer, to: engine.outputNode, format: format16KHzMono)//use new audio format
engine.prepare()
do {
try engine.start()
} catch {
// @TODO: error out
}
}
Upvotes: 5
Views: 2303
Reputation: 705
I did it like this to change the frequency to 48000Hz / 16 bit per sample / 2 channels, and save it to wave file:
let outputAudioFileFormat = [AVFormatIDKey: Int(kAudioFormatLinearPCM), AVSampleRateKey: 48000, AVNumberOfChannelsKey: 2, AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue]
let audioRecordingFormat : AVAudioFormat = AVAudioFormat.init(commonFormat: AVAudioCommonFormat.pcmFormatInt16, sampleRate: 48000, channels: 2, interleaved: true)!
do{
try file = AVAudioFile(forWriting: url, settings: outputAudioFileFormat, commonFormat: .pcmFormatInt16, interleaved: true)
let recordingSession = AVAudioSession.sharedInstance()
try recordingSession.setPreferredInput(input)
try recordingSession.setPreferredSampleRate(audioRecordingFormat.sampleRate)
engine.inputNode.installTap(onBus: 0, bufferSize: 1024, format: audioRecordingFormat, block: self.bufferAvailable)
engine.connect(engine.inputNode, to: engine.outputNode, format: audioRecordingFormat) //configure graph
}
catch
{
debugPrint("Could not initialize the audio file: \(error)")
}
And the function block
func bufferAvailable(buffer: AVAudioPCMBuffer, time: AVAudioTime)
{
do
{
try self.file?.write(from: buffer)
if self.onBufferAvailable != nil {
DispatchQueue.main.async {
self.onBufferAvailable!(buffer) // outside function used for analyzing and displaying a wave meter
}
}
}
catch{
self.stopEngine()
DispatchQueue.main.async {
self.onRecordEnd(false)
}
}
}
The stopEngine function is this, you should call it also when you want to stop the recording:
private func stopEngine()
{
self.engine.inputNode.removeTap(onBus: 0)
self.engine.stop()
}
Upvotes: 0
Reputation: 352
You can hear your microphone recording through your speakers because your microphone is connected to downMixer
, which is connected to engine.outputNode
. You could probably just mute the output for the downMixer
if you aren't using it with other inputs:
downMixer.outputVolume = 0.0
Upvotes: 4