mhk
mhk

Reputation: 133

V8 Segfault when using Global with Value

I am getting started with embedding v8 and I am encountering some 'unexpected behavior'. The following code produces a Segmentation fault (core dumped) when the variable value_ is not Reset at the end (see comment in code). However, the same does not apply for the context context_. Why? This answer seems to be related but does not provide an explanation.

My expectation was that isolate->Dispose() takes care of both.

#include <stdlib.h>

#include "include/libplatform/libplatform.h"
#include "include/v8.h"

int main(int argc, char* argv[]) {
  v8::V8::InitializeICUDefaultLocation(argv[0]);
  v8::V8::InitializeExternalStartupData(argv[0]);
  std::unique_ptr<v8::Platform> platform = v8::platform::NewDefaultPlatform();
  v8::V8::InitializePlatform(platform.get());
  v8::V8::Initialize();

  {
    // Initialize V8.
    // Create a new Isolate and make it the current one.
    v8::Isolate::CreateParams create_params;
    create_params.array_buffer_allocator =
        v8::ArrayBuffer::Allocator::NewDefaultAllocator();

    v8::Isolate* isolate = v8::Isolate::New(create_params);
    v8::Global<v8::Context> context_;
    v8::Global<v8::String> value_;
    {
      // Global Context Setup
      v8::Isolate::Scope isolate_scope(isolate);
      v8::HandleScope handle_scope(isolate);

      v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);

      v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global);
      context_.Reset(isolate, context);

      // Global Value Setup
      v8::Context::Scope context_scope(context);
      v8::Local<v8::String> value = v8::String::NewFromUtf8(isolate, "segfault", v8::NewStringType::kNormal).ToLocalChecked();
      value_.Reset(isolate, value);
    }

    // value_.Reset(); // <- Why is this line needed?
    // context_.Reset(); // <- Why is this line NOT needed?
    isolate->Dispose();
    delete create_params.array_buffer_allocator;
  }

  v8::V8::Dispose();
  v8::V8::ShutdownPlatform();
  return 0;
}

Build setup:

Follow the instruction in Run the example from the official Getting started with embedding V8. Save the code to sample/wasm.cc and execute following commands:

$ g++ -I. -O2 -Iinclude samples/segfault.cc -o segfault  -lv8_monolith -Lout.gn/x64.release.sample/obj/ -pthread -std=c++17
$ ./segfault

Upvotes: 3

Views: 620

Answers (1)

llllllllll
llllllllll

Reputation: 16424

Thus, if you don't call Global::Reset(), but Dispose the Isolate before the destruction of a Global, the destructor of Global will cause a access-after-free, which is a typical Undefined Behavior.

Reset() will set the internal pointer to nullptr, and subsequent call will check this fact and doesn't do anything. That's why you can add a Reset() before Dispose() to avoid the UB.

That's also true for your Global<Context>, it doesn't demonstrate itself because access-after-free doesn't always trigger a segfault.

Upvotes: 3

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