Reputation: 29
I am trying to write a method for a class which will create a new instance of an already existing instance of a class. The problem is that I cannot access the new instance in the console when I try new_handname.
This is for creating a blackjack game in python. The idea of the code is when the hand is split a new instance will be created to create a new hand
import random
class Card(object):
def __init__(self, value, suit,nvalue):
self.value = value
self.suit = suit
self.nvalue = nvalue
suit = ['Hearts','Spades','Clubs','Diamonds']
value = ['2','3','4','5','6','7','8','9','10','J','Q','K','A']
nvalue = [2,3,4,5,6,7,8,9,10,10,10,10,11]
class Hand(object):
def __init__(self,current_hand):
self.current_hand = current_hand
def hand_total(self):
current_sum = 0
for i in range(0,len(self.current_hand)):
current_sum += self.current_hand[i].nvalue
return current_sum
def hand_type(self):
if self.current_hand[0].value == self.current_hand[1].value:
return('pair')
elif self.current_hand[0].value == 'A' or self.current_hand[1].value == 'A':
return('soft')
else:
return('hard')
def append(self,current_hand,some_card):
self.current_hand = self.current_hand + some_card
def hit(self):
self.current_hand.append(deck[0])
deck.pop(0)
def double(self,new_handname):
new_handname = Hand(self)
def deal_start_hand():
player_hand.append(deck[0])
deck.pop(0)
dealer_hand.append(deck[0])
deck.pop(0)
player_hand.append(deck[0]) #### player gets two cards ### assuming europe no hole card rules
deck.pop(0)
def gen_deck():
for v,n in zip(value,nvalue):
for s in suit:
deck.append(Card(v,s,n))
### variable initiation ###
deck = []
player_hand = []
dealer_hand = []
##program start ##
gen_deck()
random.shuffle(deck)
deal_start_hand()
p1 = Hand(player_hand)
p1.double('p2')
p2 ### I expect p2 to return an instance but does not
>>> p1
<__main__.Hand object at 0x00000006A80F0898>
>>> p2
Traceback (most recent call last):
File "<pyshell#182>", line 1, in <module>
p2
NameError: name 'p2' is not defined
Note: current_hand is a list of the cards objects.
I expect p2 to return an instance of the class but instead the variable p2 is not defined
Upvotes: 2
Views: 264
Reputation: 12571
Your split
routine could look like the following, in which a new instance of the class is returned:
class Hand(object):
def __init__(self, current_hand):
self.current_hand = current_hand
def split(self):
return Hand(self.current_hand)
Simply create an instance, then split it later:
# You need to define "some_default" somewhere
myhand = Hand(some_default)
second_hand = myhand.split()
However, your split
routine needs to take into account what cards have already been played, and what cards are still in the deck(s), none of which your code considers. I might advise mapping out the "states" of the game (think of it as a state machine), draw that out on paper, then consider how to code up each state and transition. A card game like this is more complicated to code than it might seem at first glance.
Upvotes: 1