Reputation: 93
I want to clear a full canvas. But using clearRect() isn't doing anything. So how can I remove the drawn picture from my canvas?
<canvas id="myCanvas" width="600" height="580"></canvas>
<script>
window.onload = function() {
canv = document.getElementById("myCanvas");
ctx = canv.getContext("2d");
falcon = document.getElementById("milenium_falcon");
ctx.drawImage(falcon, 315, 500, 75, 75);
document.addEventListener("keydown",keyPush);
setInterval(game,1000/15);
}
x = 0;
function game() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(falcon, 315 - x, 500, 75, 75);
}
function keyPush(evt) {
switch(evt.keyCode) {
case 37:
x -= 5;
break;
case 39:
x += 5;
break;
}
}
</script>
Upvotes: 2
Views: 148
Reputation: 5081
In your call to .clearRect()
, you are using the variable canvas
instead of canv
. It should work if you use this line instead:
ctx.clearRect(0, 0, canv.width, canv.height);
Upvotes: 3