Reputation: 1102
I have a simple 2D game in Unity. Android build results into 55Mb APK file, while iOS build (after Archiving) takes the enormously huge size of 1.7GB.
From Build Report:
Uncompressed usage by category:
Textures 1541.8 mb 71.3%
So the most part of that size is textures. What are possible solutions to fix the textures size for iOS build?
Upvotes: 4
Views: 3647
Reputation: 1102
In my case the solution was to change the compression method for the iOS build in Unity editor:
Build Settings -> Compression Method -> LZ4HC
It helped me to reduce the archived app size from 1.7 GB to just 84MB.
Upvotes: 11