Reputation: 51
I'm making a flight script to use for ProtoSmasher and it's not working as intended. I want it to have a toggle button (G) and then be able to fly with a button (W). Instead of that, to get it to work I have to hold W and then press G; but if I try to let go of w to stop in the air I have to press G again.
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local hum = char.Humanoid
local Torso = char.HumanoidRootPart
local Mouse = plr:GetMouse()
local toggle = false
local wToggle = false
Mouse.KeyDown:Connect(function(key)
if key == "w" then
wToggle = true
end
if key == "g" then
if toggle == false then
toggle = true
local BV = Instance.new("BodyVelocity",Torso)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
while wToggle == true do
BV.Velocity = Mouse.Hit.lookVector*200
wait()
end
end
if toggle == true then
toggle = false
Torso:FindFirstChildOfClass("BodyVelocity"):remove()
end
end
end)
Mouse.KeyUp:Connect(function(key)
if key == "w" then
wToggle = false
end
end)
Upvotes: 0
Views: 289
Reputation: 7188
It looks like you are trying to connect to keyboard key presses, but you are doing so in the event listener for mouse button presses.
Try something like this :
local isFlying = false
local function onKeyPress(actionName, userInputState, inputObject)
local isKeyDown = userInputState == Enum.UserInputState.Begin
local isKeyUp = userInputState == Enum.UserInputState.End
if actionName == "toggleFlight" then
if isKeyUp then
isFlying = not isFlying
end
elseif actionName == "fly" then
if isKeyDown then
-- start flying forward
elseif isKeyUp then
-- stop flying
end
end
end
-- listen for keyboard input
game.ContextActionService:BindAction("toggleFlight", onKeyPress, false, Enum.KeyCode.G)
game.ContextActionService:BindAction("fly", onKeyPress, false, Enum.KeyCode.W)
Upvotes: 1