Luke Barrier
Luke Barrier

Reputation: 51

Why is my flight script not functioning correctly?

I'm making a flight script to use for ProtoSmasher and it's not working as intended. I want it to have a toggle button (G) and then be able to fly with a button (W). Instead of that, to get it to work I have to hold W and then press G; but if I try to let go of w to stop in the air I have to press G again.

local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local hum = char.Humanoid
local Torso = char.HumanoidRootPart
local Mouse = plr:GetMouse()
local toggle = false
local wToggle = false

Mouse.KeyDown:Connect(function(key)
    if key == "w" then
        wToggle = true
    end
    if key == "g" then
        if toggle == false then
            toggle = true
            local BV = Instance.new("BodyVelocity",Torso)
            BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
            while wToggle == true do
                BV.Velocity = Mouse.Hit.lookVector*200
                wait()
            end
        end
        if toggle == true then
            toggle = false
            Torso:FindFirstChildOfClass("BodyVelocity"):remove()
        end
    end
end)

Mouse.KeyUp:Connect(function(key)
    if key == "w" then
        wToggle = false
    end
end)

Upvotes: 0

Views: 289

Answers (1)

Kylaaa
Kylaaa

Reputation: 7188

It looks like you are trying to connect to keyboard key presses, but you are doing so in the event listener for mouse button presses.

Try something like this :

local isFlying = false

local function onKeyPress(actionName, userInputState, inputObject)
    local isKeyDown = userInputState == Enum.UserInputState.Begin
    local isKeyUp = userInputState == Enum.UserInputState.End

    if actionName == "toggleFlight" then
        if isKeyUp then
            isFlying = not isFlying
        end

    elseif actionName == "fly" then
        if isKeyDown then
            -- start flying forward
        elseif isKeyUp then
            -- stop flying
        end
    end
end

-- listen for keyboard input
game.ContextActionService:BindAction("toggleFlight", onKeyPress, false, Enum.KeyCode.G)
game.ContextActionService:BindAction("fly",          onKeyPress, false, Enum.KeyCode.W)

Upvotes: 1

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