Reputation: 17
While working on com interop ,i followed the tutorial on this link.The code runs fine as i have done some modification depending on my requirement but the problem comes while dealing with the string.I am using BSTR string here as a perimeter here. Here is the function in c# that i am calling from c++
public string ShowDialog([MarshalAs(UnmanagedType.BStr)] string stringToPrint)
{
// Console.WriteLine(" Enter TOTP input:");
// stringToPrint = Console.ReadLine();
if (stringToPrint == "111111")
{
MessageBox.Show("true");
}
else
{
MessageBox.Show("false");
}
return stringToPrint;
}
here is my C++ main function section of the code where the calls are being made
CoInitialize(NULL);
MyInterop::IMyDotNetInterfacePtr pDotNetCOMPtr;
HRESULT hRes = pDotNetCOMPtr.CreateInstance(MyInterop::CLSID_MyDotNetClass);
if (hRes == S_OK)
{
BSTR lResult ;
cout << "enter TOTP input" << endl;
_bstr_t bstrStatus = SysAllocString(L"111111");
pDotNetCOMPtr->ShowDialog(bstrStatus,&lResult);
SysFreeString(bstrStatus);
}
CoUninitialize();
system("pause");
The issues that i am facing are as follows:
Upvotes: -2
Views: 1108
Reputation: 138925
When you're using Visual Studio and the #import directive, the generated code uses _bstr_t which is a smart wrapper class over BSTR (the raw Windows type).
So, you don't have to use SysAllocString nor SysFreeString, you can just use _bstr_t very naturally. For example, in your case, if your C# method signature is like this:
public string ShowDialog(string stringToPrint) // you don't need the MarshalAs here, the TLB will build it as a BSTR
then you can use a C++ code like this:
... other imports or includes
// import mscorlib so we have a full generated cool code (I recommend not to use raw_interfaces_only)
// we rename 'or' to something that doesn't pose problems. Your mileage can vary depending on your building context...
#import "C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.tlb" rename("or","whatever")
#import "C:\myPath\MyClassLibrary1.tlb" // adapt to your path
int main()
{
CoInitialize(NULL);
{
MyClassLibrary1::_Class1Ptr ptr;
HRESULT hr = ptr.CreateInstance(__uuidof(MyClassLibrary1::Class1)); // should return S_OK/0
_bstr_t input = L"111111";
_bstr_t res = ptr->ShowDialog(input); // assign the return string
wprintf(L"res:%s\n", res.GetBSTR()); // output (unicode) result to console
}
CoUninitialize();
}
You could also directly write this:
_bstr_t res = ptr->ShowDialog(L"111111");
// or this (with automatic ansi to unicode conversion)
_bstr_t res = ptr->ShowDialog("111111");
All _bstr_t are automatically allocated and freed.
Upvotes: 0