Reputation: 2949
I'm sure its something simple on my part, but I can't figure out why my compiler thinks one of my classes is abstract. Here's the situation:
I have an abstract base class like so:
class AnimatedDraw
{
public:
virtual void Draw(sf::RenderWindow &window) = 0;
virtual void Draw(sf::RenderWindow &window, sf::Shader shader) = 0;
virtual void Update(sf::Clock &time) = 0;
};
And I inherit from it as so:
class ScreenLayer : public AnimatedDraw
{
public:
ScreenLayer(void);
virtual void Draw(sf::RenderWindow &window);
virtual void Draw(sf::RenderWindow &window, sf::Shader &shader);
virtual void Update(sf::Clock &clock);
~ScreenLayer(void);
};
for reference, the ScreenLayer.cpp file is as follows:
#include "ScreenLayer.h"
ScreenLayer::ScreenLayer(void)
{
}
void ScreenLayer::Draw(sf::RenderWindow &window)
{
}
void ScreenLayer::Draw(sf::RenderWindow &window, sf::Shader &shader)
{
}
void ScreenLayer::Update(sf::Clock &clock)
{
}
ScreenLayer::~ScreenLayer(void)
{
}
However, when I try to use my derived class (i.e. AnimatedDraw *testDrawer = new ScreenLayer;
) my compiler complains the ScreenLayer is abstract. Changing AnimatedDraw to ScreenLayer was also invalid for the same reason. I overwrote all the abstract function on my base class didn't I? I'm not sure why it's being seen as abstract. Any help would be appreciated
Thanks
Upvotes: 6
Views: 4777
Reputation: 79467
Your base class declaration doesn't have an ampersand after sf::Shader:
virtual void Draw(sf::RenderWindow &window, sf::Shader shader) = 0;
The derived class has, hence it's a different overloaded function.
Upvotes: 23