Reputation: 10790
So I've been using Light2D for godot for my TileMap 2D game. Only problem is it exposes the tiles borders. See. Image Below.
Upvotes: 2
Views: 1054
Reputation: 1215
For anyone coming here because they are seeing this issue on an isometric TileMap, select the TileMap in the Scene panel, expand the Cell category in the Inspector, and make sure that Y Sort is ticked. This will resolve the overlapping lighting issue.
Upvotes: 2