TableView calculates wrong estimatedHeightForRowAt

I'm making a chat like application, where the tableView displays dynamic height cells.


The cells have their views&subviews constrained in the right way

So that the AutoLayout can predict the height of the cells

(Top, Bottom, Leading, Trailing)


But still - as you can see in the video - the scroll indicator bar shows that wrong heights were calculated:

It recalculates the heights when a new row is appearing.

Video: https://youtu.be/5ydA5yV2O-Q

(On the second attempt to scroll down everything is fine)


Code:

func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
    return UITableView.automaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
    return UITableView.automaticDimension
}

It is a simple problem. Can someone help me out?

Update 1.0

Added github:

https://github.com/krptia/Test

Upvotes: 9

Views: 1540

Answers (10)

amadour
amadour

Reputation: 1670

This is expected behaviour when using coarse cell height estimates (or not providing them at all, as you do). The actual height is computed only when the cells come on screen, so the travel of the scroll bar is adjusted at that time. Expect jumpy insertion/deletion animations too, if you use them.

Upvotes: 2

Parth
Parth

Reputation: 626

I hope you heard about this a lot. so take short break and come back on desk and apply 2 - 3 steps for step this.

1) Make sure Autolayouts of label of Cell is setup correct like below.

enter image description here

2) UILabel's number of lines set zero for dynamic height of text.

enter image description here

3) setup automatic dimension height of cell.

func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
    return UITableView.automaticDimension
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
    return UITableView.automaticDimension
}

and I believe its should be work. see results of my code.

enter image description here

Upvotes: 1

iamVishal16
iamVishal16

Reputation: 1780

enter image description here

Just remove highlighted view from UITableView and it's work like a charm.

enter image description here

Hope it helps.

Upvotes: 2

taka
taka

Reputation: 1427

But still - as you can see in the video - the scroll indicator bar shows that wrong heights were calculated:

So what you want is precise content height.

For that purpose, you cannot use static estimatedRowHeight. You should implement more correct estimation like below.

    ...

    var sampleCell: WorldMessageCell?

    override func viewDidLoad() {
        super.viewDidLoad()

        tableView.register(UINib(nibName: "WorldMessageCell", bundle: nil), forCellReuseIdentifier: "WorldMessageCell")

        sampleCell = UINib(nibName: "WorldMessageCell", bundle: nil).instantiate(withOwner: WorldMessageCell.self, options: nil)[0] as? WorldMessageCell
    }

    ...

    func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
        if let cell = sampleCell {
            let text = self.textForRowAt(indexPath)
            // note: this is because of "constrain to margins", which value is actually set after estimation. Do not use them to remove below
            let margin = UIEdgeInsets(top: 8, left: 20, bottom: 8, right: 20)
            // without "constrain to margins"
            // let margin = cell.contentView.layoutMargins 
            let maxSize = CGSize(width: tableView.frame.size.width - margin.left - margin.right,
                                 height: CGFloat.greatestFiniteMagnitude)
            let attributes: [NSAttributedString.Key: Any]? = [NSAttributedString.Key.font: cell.messageLabel.font]
            let size: CGRect = (text as NSString).boundingRect(with: maxSize,
                                                                 options: [.usesLineFragmentOrigin], attributes: attributes, context: nil)
            return size.height + margin.top + margin.bottom
        }
        return 100
    }

This is too precise (actually real row height) and maybe slow, but you can do more approximate estimation for optimization.

Upvotes: 4

codeherk
codeherk

Reputation: 1657

What you want to do is eliminate the extra blank cells. You can do so by setting the tableFooterView to an empty UIView in the viewDidLoad method. I cloned the code from your GitHub and revised the method:

override func viewDidLoad() {
    super.viewDidLoad()
    tableView.register(UINib(nibName: "WorldMessageCell", bundle: nil), forCellReuseIdentifier: "WorldMessageCell")
    tableView.tableFooterView = UIView()
}

setting the tableFooterView to nil worked for me as well

tableView.tableFooterView = nil

enter image description here

Upvotes: 0

Shubham
Shubham

Reputation: 773

The problem is with your estimatedHeightForRowAt method. As the name implies it gives the estimated height to the table so that it can have some idea about the scrollable content until the actual content will be displayed. The more accurate value will result in a more smooth scrolling and height estimation.

You should set this value to big enough so that it can represent the height of your cell with the maximum content. In your case 650 is working fine.

func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
    return 650
}

The result would be far better with this approach.

Also, there is no need to implement delegate method for height until you want a variation on index bases. You can simply set table view property.

tableView.estimatedRowHeight = 650.0
tableView.rowHeight = .automaticDimension

Optimization

One more thing I noticed in your demo project. You've used too many if-else in your cellForRowAtIndexPath which is making it little slower. Try to minimize that. I've done some refinement to this, and it improves the performance.

  1. Define an array which holds your message text.

    var messages = ["Lorem ipsum,"many more",.....]

  2. Replace your cellForRowAt indexPath with below:

    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { var cell : WorldMessageCell cell = tableView.dequeueReusableCell(withIdentifier: "WorldMessageCell", for: indexPath) as! WorldMessageCell if indexPath.row < 14 { cell.messageLabel.text = messages[indexPath.row] } else if indexPath.row >= 14 && indexPath.row != 27 { cell.messageLabel.text = messages[14] } else if indexPath.row == 27 { cell.messageLabel.text = messages.last } return cell }

Upvotes: 2

Ivan I
Ivan I

Reputation: 9990

According to your answer on my comment that when you set

estimatedHeightForRowAt and heightForRowAt the same values it does work

I can confirm that you are right and that there is the problem that AutoLayout cannot calculate the right value for estimatedHeightForRowAt. So basically there are two possible things to do:

  • find alternative layout that will produce better results
  • make your own calculation for estimatedHeightForRowAt which will produce more accurate results (in general you should be able to tell what is expected height per text length and then add margins to that figure - you need to put a bit of effort to find the proper math, but it should work).

Upvotes: 2

Aks
Aks

Reputation: 1587

Configure your tableview with these in viewDidLoad()

        tableView.estimatedRowHeight = 100.0
        tableView.rowHeight = UITableView.automaticDimension
        tableView.tableFooterView = UIView()

And you should remove both height datasource method.

Upvotes: 0

Deepti Raghav
Deepti Raghav

Reputation: 902

why you add view in table view , it can also work without it. I just delete that view and change some constraints(like bottom constraints change safe area to superview) , and it works fine.

see this video

download storyboard and add it to your project and then check

Upvotes: 0

Codus
Codus

Reputation: 1473

You need to set tableFooterView to empty.

override func viewDidLoad() {
    super.viewDidLoad()
    tableView.tableFooterView = UIView()
    // your staff
}

Upvotes: 2

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