Reputation: 4685
I'm having the following Mesh in my scene:
const cylinder = new Mesh(
new CylinderGeometry(2, 2, 1, 32),
new MeshPhongMaterial({
color: color,
shininess: 32,
opacity: 0,
transparent: true,
specular: 0xffff82,
}),
);
Because I want to fade each circle in, I made the Mesh transparent. When I move my camera there is some weird rendering and I have no clue why this happens or what I need to change. As soon as I remove transparent it'll work just fine.
EDIT
Here is a fiddle showing the problem. Line 139 in css is where the cylinders get created. https://jsfiddle.net/mxmtsk/tb6gqm10/35/
Upvotes: 0
Views: 788
Reputation: 31026
It seems that some faces of the transparent cylinders disappear behind the plane. You can easily fix this by slightly move the cylinders towards the camera like so:
cylinder.rotation.x = Math.PI / 2;
cylinder.position.z = 0.5; // fix
In this way, the cylinders do not intersect with the plane.
Updated fiddle: https://jsfiddle.net/f8m1u4rg/
Upvotes: 1