orlp
orlp

Reputation: 117661

Passing around boost::asio::ip::tcp::socket

Alright, this is my current code snippet:

namespace bai = boost::asio::ip;
bai::tcp::socket tcp_connect(std::string hostname, std::string port) {
    try {
        boost::asio::io_service io_service;
        bai::tcp::resolver resolver(io_service);

        // we now try to get a list of endpoints to the server 
        bai::tcp::resolver::query query(hostname, port);
        bai::tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
        bai::tcp::resolver::iterator end;

        // looking for a successful endpoint connection
        bai::tcp::socket socket(io_service);
        boost::system::error_code error = boost::asio::error::host_not_found;
        while (error && endpoint_iterator != end) {
            socket.close();
            socket.connect(*endpoint_iterator++ , error);
        }

        if (error) throw boost::system::system_error(error);

        return socket;
    } catch (std::exception &ex) {
        std::cout << "Exception: " << ex.what() << "\n";
    }
}

Which should return a boost::asio::ip::tcp::socket connected to hostname on port. However I get presented with a shitload of incomprehensible boost::noncopyable errors. But my question is, how should I pass around these sockets then? What's wrong with this?

Upvotes: 6

Views: 10236

Answers (2)

Jules
Jules

Reputation: 15199

The code:

return socket;

attempts to make a copy of socket to return, and then destroy the original socket when the function exits. Unfortunately, sockets cannot be copied (they manage an underlying operating system resource that must be closed, so the system must ensure only one reference to that resource exists, otherwise things would go badly wrong when the first copy went out of scope).

As suggested in the other answer, you could use a pointer to return an object created on the heap (which should be managed either with a shared_ptr, or more efficiently if you are only using it in a single place a unique_ptr), or if you are using C++11 you could use the move constructor for the return value:

return std::move (socket);

This would avoid the necessity to use heap allocation and pointers, so is probably the preferable solution.

Upvotes: 4

Erik
Erik

Reputation: 91270

socket can't be copied. Use a boost::shared_ptr<bai::tcp::socket> instead. If you could copy a socket you'd have all sorts of funny issues if you ended up with two socket instances representing the same underlying OS socket - so it makes sense that copying (and therefore return by value, pass by value) is not allowed.

Upvotes: 15

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