Reputation:
I'm wondering how to access parent class in my Qt application. Lets say my project has following structure:
mainWindow: MainWindow
tabWidget: QTabWidget
tab1: MySubClass1
tab2: MySubClass2
tabWidget: QTabWidget
xtab1: MySubSubClass1
xtab2: MySubSubClass2
It is a little simplified. What I want to do is to access mainWindows object from one of xtab2 slot functions.
(1) What would be the best method ? I tried to pass the pointer to mainWindow along the tree but I get runtime errors.
(2) Should I include mainwindow.h in xtab.h file or should I do it in xtab.cpp file ?
Thanks for help :)
Upvotes: 1
Views: 918
Reputation: 9764
There are a variety of different solutions to this problem, the one you chose as the answer is in terms of object orientation and encapsulation one of the worse ones. Some thoughts
Encapsulation: if you find yourself having to provide access accross a large distance in relation (down a long chain of containers or subclasses) you might want to look at the functionality that you are trying to distribute. I might be that it should be encapsulated in a class by itself that can passed around easier than where it is currently located (the main window in your case).
Abstraction: Unless it is actually functionality of QMainWindow that you need to access don't pass a pointer to your MainWindow
class, create an interface for the functionality that you need, have your MainWindow implement that interface and pass around and object of the interface type instead of your MainWindow type.
Signals and Slots: As Frank noted, implement the appropriate functionality using Qt's signalling mechanism, this makes the connection between the caller and callee into a dynamic one, again separating it from the actual MainWindow class
QApplication: If you absolutely have to have global information restrict the entry point, you already have one singleton the QApplication object, make it the maintainer of all the other objects that need to be globally accessible, derive your own QApplication class and maintain global references in there. Your QApplication class can then create or destroy the needed global objects.
With more information about what you need to do with the MainWindow instance or what needs to be communicated you will also get better answers
Upvotes: 1
Reputation: 12832
By parent class, I assume you mean parent widget?
If you want to find the top level widget, QWidget::window() will point you to it. Use dynamic_cast
or qobject_cast
to turn it into your MainWindow object.
If you want to go up some arbitrary level, use paerntWidget()
.
Upvotes: 1
Reputation: 17114
QWidget* parent = this ;
while (parent -> parentWidget()) parent = parent -> parentWidget() ;
Upvotes: 0
Reputation: 25155
If you really need the mainwindow, passing the MainWindow pointer is the best way to do it. A static method has the drawback that it will stop working with more than one mainwindow.
I would suggest to avoid accessing the mainwindow from the contained widgets though and use signals instead. E.g.:
class MainWindow {
public:
explicit MainWindow( QWidget* parent=0 ) {
tab = new TabWidget;
...
MySubSubClass1* ssw1 = new MySubSubClass;
connect( ssw1, SIGNAL(textChanged(QString)), this, SLOT(page1TextChanged(QString));
tab->addWidget( ssw1 );
}
private Q_SLOTS:
void page1TextChanged( const QString& ) {
//do something...
}
};
MySubSubClass1 then emits textChanged(), addresseeChanged() (e.g. in Addressbook), or whatever level of abstraction or detail makes sense on the higher level. That way MySubSubClass is generic and doesn't have to know about MainWindow at all. It can be reused in any other context. If MySubSubClass itself contains other widgets, it can again connect to their signals.
Upvotes: 3
Reputation: 2528
You could create a static method and object inside MainWindow that would return mainwindow object.
Something like this:
private:
static MainWindow* _windowInstance
public:
static MainWindow* windowInstance()
{
return _windowInstance;
}
This seems to be the simples solution in most cases. Now you just have to include mainwindow.h whenever you need to access this object.
And don't forget to initialize _windowInstance in the contructor, like this;
_windowInstance = this;
Upvotes: 2