Reputation: 3
I have a project where I need to build a website of bicycles reservation.I need to create a canvas to allow people to sign things. I create my canvas and it works well with mouse, but I need to know how to do it on a mobile device. I tried several things (with touchmove/touchstart) but I can't get it working. This is my object canvas in ES6 (I don't use jQuery). I'm not allowed to use any libraries, and I want to use only JS (I'll learn jQuery at some point).
class Canvas {
constructor(canvasId, clearBtnId) {
this.canvas = document.getElementById(canvasId);
this.idBtnClear = clearBtnId;
this.ctx = this.canvas.getContext("2d");
this.painting = false;
this.isEmpty = true;
this.canvas.addEventListener("mousedown", this.mouseDown.bind(this));
this.canvas.addEventListener("mouseup", this.mouseUp.bind(this));
this.canvas.addEventListener("mousemove", this.draw.bind(this));
this.canvas.addEventListener("mouseout", this.mouseUp.bind(this));
document.getElementById(this.idBtnClear).addEventListener("click", this.clearCanvas.bind(this));
}
mouseDown(e) {
this.painting = true;
}
mouseUp() {
this.painting = false;
this.ctx.beginPath();
}
draw(e) {
if (!this.painting) return;
this.ctx.lineWidth = 5;
this.ctx.lineCap = "round";
this.ctx.lineJoin = "round";
let topPos = e.pageY - this.canvas.offsetTop;
let leftPos = e.pageX - this.canvas.offsetLeft;
this.ctx.lineTo(leftPos, topPos);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.moveTo(leftPos, topPos);
this.isEmpty = false;
}
clearCanvas() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.isEmpty = true;
}
}
Upvotes: 0
Views: 126