Reputation: 97
I can't get python to work when I am using my Raycast function to display images, how do I fix this?
I tried moving some variables and played around with the function, but I can't seem to get it to work.
import pygame
pygame.init()
Screen = "Title"
DB = 0
Width = 800
Height = 600
Frame = pygame.display.set_mode((Width,Height))
pygame.display.set_caption("GAME")
FPS = pygame.time.Clock()
def Raycast(RayXPos, RayYPos):
RaycastThis = pygame.image.load(TTR)
Frame.blit(RaycastThis, (RayXPos, RayYPos))
Loop = True
while Loop == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
pygame.display.update()
FPS.tick(60)
while Screen == "Title" and DB == 0:
TTR = 'TitleScreenSmall.png'
Raycast(0, 0)
I expected the frame to display the image (the same size as the window) and it instead crashed, and I can't run the program
Upvotes: 0
Views: 99
Reputation: 77837
Your problem is the infinite loop:
while Screen == "Title" and DB == 0:
TTR = 'TitleScreenSmall.png'
Raycast(0, 0)
Since the loop control variables Screen
and DB
never change, you have no way to exit the loop. You're stuck here, eternally repeating a function that does very little, and includes no changes to observe.
See this lovely debug blog for help.
Upvotes: 1