Mario Lopes
Mario Lopes

Reputation: 135

Threejs FBXLoader is scaling in 100

I'm using the example webgl_loader_fbx. When I import my object, it's working, but it's scaling in 100.

Why does not it stay in the original size?

I'm using threejs release r100

var loader = new THREE.FBXLoader();
loader.load( 'untitled.fbx', function ( object ) {
    scene.add( object );
    console.log(object.children[0]);
} );

enter image description here

enter image description here

Upvotes: 1

Views: 842

Answers (1)

M -
M -

Reputation: 28502

Take a look at your scene units in Blender. Did you change the scale to something besides 1.00?

enter image description here:

If not, you can scale your sphere in the FBX Export panel to 0.01:

enter image description here

You can read more details about scaling your exports in the FBX Exporter documentation

Upvotes: 4

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