Reputation: 135
I'm using the example webgl_loader_fbx. When I import my object, it's working, but it's scaling in 100.
Why does not it stay in the original size?
I'm using threejs release r100
var loader = new THREE.FBXLoader();
loader.load( 'untitled.fbx', function ( object ) {
scene.add( object );
console.log(object.children[0]);
} );
Upvotes: 1
Views: 842
Reputation: 28502
Take a look at your scene units in Blender. Did you change the scale to something besides 1.00
?
If not, you can scale your sphere in the FBX Export panel to 0.01
:
You can read more details about scaling your exports in the FBX Exporter documentation
Upvotes: 4