Reputation: 11
import sys
import pygame
def check_events(ship):
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
# Move the ship to the right.
ship.moving_right = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
def update_screen(ai_settings, screen, ship):
'''Update images on the screen and flip to the new screen.'''
Error:
File "/home/mark/python_work/game_functions.py", line 8
elif event.type == pygame.KEYDOWN:
^
SyntaxError: invalid syntax
[Finished in 0.2s with exit code 1]
Upvotes: 0
Views: 390
Reputation: 11
You cannot use elif before an if statement. Elif cannot be used without an if statement. This is the right syntax. import sys
import pygame
def check_events(ship):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
# Move the ship to the right.
ship.moving_right = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
def update_screen(ai_settings, screen, ship): '''Update images on the screen and flip to the new screen.'''
Upvotes: 0
Reputation: 118
You have an elif
without an if
preceding it. Just change the first elif
to an if
.
Upvotes: 0
Reputation: 3316
In your function, your first condition should start with an if
.
def check_events(ship):
if event.type == pygame.KEYDOWN: # <--- note the change here
if event.key == pygame.K_RIGHT:
# Move the ship to the right.
ship.moving_right = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
Upvotes: 2