Reputation: 20496
I spent few hours trying to understand why clicking on the IconButton does not toggle change its icon.
import 'package:flutter/material.dart';
import 'dart:core';
class TestIconChange extends StatefulWidget {
@override
_TestIconChangeState createState() => _TestIconChangeState();
}
class _TestIconChangeState extends State<TestIconChange>
with TickerProviderStateMixin {
IconData _iconData = Icons.add;
AnimationController _animationController1;
Widget _child;
@override
void initState() {
super.initState();
_animationController1 = AnimationController(
vsync: this,
value: 1,
duration: Duration(seconds: 1),
);
}
@override
Widget build(BuildContext context) {
if (_child == null) _child = _buildButton();
return Scaffold(
body: Container(
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 100),
child: _child,
),
RaisedButton(
child: Text('Text Child'),
onPressed: (() {
setState(() {
_child = Text('Dummy text');
});
}),
),
RaisedButton(
child: Text('Button Child'),
onPressed: (() {
setState(() {
_child =_buildButton();
},);
}),
)
],
),
),
),
);
}
Widget _buildButton() {
return IconButton(
onPressed: () {
setState(() {
(_iconData == Icons.add)
? _iconData = Icons.remove
: _iconData = Icons.add;
});
},
icon: Icon(_iconData),
);
}
}
Upvotes: 0
Views: 561
Reputation: 616
When you call setState
it rebuild only Widgets that build in build
method.
The main problem was that you didn't do it. You didn't rebuild _child
in build
method.
This line in your code wrong: if (_child == null) _child = _buildButton();
If you make it like this _child = _buildButton();
then work only button +/-, but not works change to text. Need refactoring of your code!
So, I made refactoring of your code and add ChildType
that indicate what type of Widget you want to show: text or button. And then use it in setState
method. Now it works, as you expected :)
import 'package:flutter/material.dart';
import 'dart:core';
class TestIconChange extends StatefulWidget {
@override
_TestIconChangeState createState() => _TestIconChangeState();
}
enum ChildType {text, button}
class _TestIconChangeState extends State<TestIconChange>
with TickerProviderStateMixin {
ChildType curChildType = ChildType.button;
IconData _iconData = Icons.add;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
alignment: Alignment.center,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 100),
child: _buildButton(),
),
RaisedButton(
child: Text('Text Child'),
onPressed: (() {
setState(() {
curChildType = ChildType.text;
});
}),
),
RaisedButton(
child: Text('Button Child'),
onPressed: (() {
setState(() {
curChildType = ChildType.button;
},);
}),
)
],
),
),
);
}
Widget _buildButton() {
if (curChildType == ChildType.text) {
return Text('Dummy text');
}
else {
return IconButton(
icon: Icon(_iconData),
onPressed: () {
setState(() {
_iconData = (_iconData == Icons.add) ? Icons.remove : _iconData = Icons.add;
});
},
);
}
}
}
Good Luck!
Upvotes: 2