Adrian Albert Koch
Adrian Albert Koch

Reputation: 361

Why is my parallel task management so slow?

For reasons explained below I have started to investigate the time it takes to create and run a thread. The way I do it, I found this process to take about 26 ms for 10 threads which is much longer than it should be - at least from my understanding.

A short background:

I'm working on a game that uses pathfinding. After adding more entities it became necessary to parallise the process.

I want this to be as readable as possible so I've created a ParallelTask class that holds a thread, std::function (that should be executed by the tread), a mutex to protect some write operations and a bool is completed that is set to true once the thread has finished executing.

I'm new to multithreading so I have no idea if this is a good approach to begin with but never the less I'm confused why it takes so long to execute.

I have written the code below to isolate the problem.

int main()
{

    std::map<int, std::unique_ptr<ParallelTask>> parallelTaskDictionary;

    auto start = std::chrono::system_clock::now();

    for (size_t i = 0; i < 10; i++)
    {
         parallelTaskDictionary.emplace(i, std::make_unique<ParallelTask>());
         parallelTaskDictionary[i]->Execute();
    }

    auto end = std::chrono::system_clock::now();
    auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
    std::cout << elapsed.count() << std::endl;

    parallelTaskDictionary.clear();

    return 0;
}


class ParallelTask
{
public:

    ParallelTask();
    // Join the treads
    ~ParallelTask();

public:
    inline std::vector<int> GetPath() const { return path; }
    void Execute();

private:
    std::thread thread;
    mutable std::mutex mutex;

    std::function<void()> threadFunction;
    bool completed;

    std::vector<int> path;
};


ParallelTask::ParallelTask()
{
    threadFunction = [this]() {
        {
            std::lock_guard<std::mutex> lock(mutex);
            this->completed = true;
        }
    };
}

ParallelTask::~ParallelTask()
{
    if (thread.joinable())
    thread.join();
}

void ParallelTask::Execute()
{
    this->completed = false;

    // Launch the thread
    this->thread = std::thread(threadFunction);
}

Running this code gives me between 25 and 26 milliseconds of execution time. Since this is meant to be used in a game its of course inacceptable.

As previously mentioned, I do not understand why, especially since the threadFunction itself does literally noting. In case you wonder, I have even removed the mutex lock and it gave me literally the same result so there must be something else going on here. (From my research creating a thread shouldn't take more than a couple microseconds but maybe I'm just wrong with that ^^)

PS: Oh yeah and while we are at it, I still don't really understand who should own the mutex. (Is there one global or one per object...)???

Upvotes: 0

Views: 75

Answers (1)

Duck Dodgers
Duck Dodgers

Reputation: 3461

If you want to measure the time of execution only, I think you should put the now and end statements inside the threadFunction only where the work is done, as shown in the code below.

#include <map>
#include <iostream>
#include <memory>
#include <chrono>
#include <vector>
#include <thread>
#include <mutex>
#include <functional>

class ParallelTask
{
public:

    ParallelTask();
    // Join the treads
    ~ParallelTask();

public:
    inline std::vector<int> GetPath() const { return path; }
    void Execute();

private:
    std::thread thread;
    mutable std::mutex mutex;

    std::function<void()> threadFunction;
    bool completed;

    std::vector<int> path;
};


ParallelTask::ParallelTask()
{
    threadFunction = [this]() {
        {
            auto start = std::chrono::system_clock::now();
            std::lock_guard<std::mutex> lock(mutex);
            this->completed = true;
            auto end = std::chrono::system_clock::now();
            auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
            std::cout << "elapsed time" << elapsed.count() << std::endl;
        }
    };
}

ParallelTask::~ParallelTask()
{
    if (thread.joinable())
    thread.join();
}

void ParallelTask::Execute()
{
    this->completed = false;

    // Launch the thread
    this->thread = std::thread(threadFunction);
}


int main()
{

    std::map<int, std::unique_ptr<ParallelTask>> parallelTaskDictionary;


    for (size_t i = 0; i < 10; i++)
    {
         parallelTaskDictionary.emplace(i, std::make_unique<ParallelTask>());
         parallelTaskDictionary[i]->Execute();
    }

    parallelTaskDictionary.clear();

    return 0;
}

which gives an output:

elapsed time1
elapsed time0
elapsed time0
elapsed time0
elapsed time0
elapsed time0elapsed time
0
elapsed time0
elapsed time0
elapsed time0

Because we exclude the time it takes to spin up the thread.

And just as a sanity check, if you really want to see the effect of real work, you could add,

        using namespace std::chrono_literals;
        std::this_thread::sleep_for(2s);

to your threadFunction, to make it look like this

ParallelTask::ParallelTask()
{
    threadFunction = [this]() {
        {
            auto start = std::chrono::system_clock::now();
            std::lock_guard<std::mutex> lock(mutex);
            this->completed = true;
            using namespace std::chrono_literals;
            std::this_thread::sleep_for(2s);
            auto end = std::chrono::system_clock::now();
            auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
            std::cout << "elapsed time" << elapsed.count() << std::endl;
        }
    };
}

and the output will be,

elapsed time2000061
elapsed timeelapsed time2000103
elapsed timeelapsed time20000222000061
elapsed time2000050
2000072
elapsed time2000061
elapsed time200012

Upvotes: 1

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