Carlos
Carlos

Reputation: 125

(Re)Initializing object without copy constructor in cpp

This question is targeted to embedded systems!

I have the following options to initialize an object:

Object* o = new Object(arg);

This puts the object in the heap and returns a pointer to it. I prefer not to use dynamic allocation in embedded software.

Object o = Object(arg);

This creates a new object in the stack and then copies it to object o and removes it after. This can cause stack overflow if the object is big enough to fit in RAM but not in the stack. I have seen this happening with optimization turned off, I haven't explored if it's different with optimization enabled.

Object o(arg);

This creates the object without making a copy, however how can I "initialize" o again?

For embedded I prefer the last option since the heap is not used and there's no temporary object in the stack that can do a stack overflow.

However I am puzzled on how I can reinitialize the object again since:

o.Object(arg)

is not allowed.

I could create a method called init(arg) and call

o.init(arg)

that does the same initialization as Object::Object(arg) but I would prefer not to have to create an extra method with a "non-standard" name I need to remember.

Is there a way to call the constructor of an already created object to reinitialize it again without making a copy?

Upvotes: 3

Views: 3516

Answers (3)

Pawel Brzezinski
Pawel Brzezinski

Reputation: 56

Consider using placement new on your object's current memory. This will initialize a new object in currently used memory without allocating new memory. That might be a solution for you. For example:

new (&o) Object(args)

Try this:

#include <iostream>

class A
{
public:

    A(int i)
    {
        m_i = i;
    }

    int m_i;
};

int main()
{
    int s = 10;
    int *ps = new (&s) int(100);
    std::cout << *ps;
    std::cout << s;

    A a(5);
    new (&a) A(49);
    std::cout << a.m_i;
}

g++ -std=c++98 main.cpp returns 10010049, which is correct.

Upvotes: 3

paler123
paler123

Reputation: 976

Step 1. Get a compiler that works (that is recognizes most obvious opportunities to intialize object in place) and supports at least C++11.

Step 2. For initialization use:

auto o = Object(arg); // won't copy ever with optimization turned on

If you need to reassign with new arguments to the constructor:

o = Object(arg1); // calls move asignment operator

If you need to overwrite the value with value of different object (which you don't plan on using afterwards:

o = std::move(o1); // o1 is the other Object, afterwards o1 is left in 'valid but undefinded state'

If that doesn't work for you (still stack thrashing / no move assignment operator, etc.), you should probably go for placement new, explicitly calling the destructor like @tomer zeitune suggests:

o.~Object(); // cleanup
new (&o) Object();

Explicit call to destructor is required to e.g. release all the resources managed by the object.

Upvotes: 3

tomer zeitune
tomer zeitune

Reputation: 1192

You need use placement new and call the object destructor example below

A a = A();//init
a.~A();//clear
new (&a) A();//re init

Upvotes: 3

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