Reputation: 1037
I'm struggling to figure out why the below function is only ever moving my mouse from 0, 0 screen coords, to my final destination, even though Cursor.Position is returning the correct screen coords. If anybody could enlighten me i'd be most grateful.
public void MoveAndClick(int x, int y, int steps)
{
Point start = Cursor.Position;
PointF iterPoint = start;
PointF slope = new PointF(x - start.X, y - start.Y);
slope.X = slope.X / steps;
slope.Y = slope.Y / steps;
for(int i=0; i<steps; i++)
{
iterPoint = new PointF(iterPoint.X + slope.X, iterPoint.Y + slope.Y);
inputSim.Mouse.MoveMouseTo(iterPoint.X, iterPoint.Y);
Thread.Sleep(10);
}
inputSim.Mouse.MoveMouseTo(x, y);
inputSim.Mouse.RightButtonDown();
inputSim.Mouse.RightButtonUp();
}
Taken from https://stackoverflow.com/a/913703/2014393
Upvotes: 2
Views: 2126
Reputation: 1
public static void MoverSuavementePara(string arg)
{
(int, int) pos = RegexHelper.pos_math(arg);
int endX = (int)(pos.Item1 * Screen.PrimaryScreen.Bounds.Width);
int endY = (int)(pos.Item2 * Screen.PrimaryScreen.Bounds.Height);
(int, int) cord_start = NormalizarCoordenadas(Cursor.Position.X, Cursor.Position.Y);
int startX = cord_start.Item1;
int startY = cord_start.Item2;
int duracao = 890;
DateTime startTime = DateTime.Now;
while ((DateTime.Now - startTime).TotalMilliseconds <= duracao)
{
double progress = (DateTime.Now - startTime).TotalMilliseconds / duracao;
int currentX = (int)(startX + progress * (endX - startX));
int currentY = (int)(startY + progress * (endY - startY));
Inputer.inputer.Mouse.MoveMouseTo(currentX, currentY);
System.Threading.Thread.Sleep(10);
}
Inputer.inputer.Mouse.MoveMouseTo(endX, endY);
}
static (int, int) NormalizarCoordenadas(int x, int y)
{
return (
NormalizarCoordenada(x, SystemInformation.VirtualScreen.Left, SystemInformation.VirtualScreen.Right, 65535),
NormalizarCoordenada(y, SystemInformation.VirtualScreen.Top, SystemInformation.VirtualScreen.Bottom, 65535)
);
}
static int NormalizarCoordenada(int coordenada, int telaMin, int telaMax, int alvoMax)
{
return (int)((double)(coordenada - telaMin) / (telaMax - telaMin) * alvoMax);
}
Upvotes: 0
Reputation: 1662
FlaUI allows for the mouse to move smoothly. Here is the Mouse class in FlaUI for reference.
Upvotes: 0
Reputation: 1037
DOH! Always stop working when you're sleepy and go to bed.
The InputSimulator library requires that you translate coordinates like so:
int startX = 65535 * Cursor.Position.X / Screen.PrimaryScreen.Bounds.Width;
int startY = 65535 * Cursor.Position.Y / Screen.PrimaryScreen.Bounds.Height;
I was converting the end coordinates but completely forgot to translate the starting coordinates, derp.
Upvotes: 4