Reputation: 13
I'm trying to make a circle using graphics.DrawLine() property and using BRESENHAM'S CIRCLE ALGORITHM
but I'm not able to make it. Here is the method for making the circle
Pen pen = new Pen(Color.Red, 2);
Graphics graphics = this.Shape_PictureBox.CreateGraphics();
int radius = 40;
int x = 0, y = radius;
int xc = 50, yc = 50;
int d = 3 - 2 * radius;
// graphics.DrawLine(pen, xc, yc, x, y);
while (y >= x)
{
x++;
if (d > 0)
{
y--;
d = d + 4 * (x - y) + 10;
}
else
{
d = d + 4 * x + 6;
}
//drawCircle(xc, yc, x, y);
graphics.DrawLine(pen, xc, yc, x, y);
}
Upvotes: 0
Views: 108
Reputation: 4869
Well, there appears to be a bug in your algorithm implementation, as posted - but I suppose you're first and foremost asking as to why nothing is visible in the Shape_PictureBox
? You should create a Bitmap buffer (think of it as a canvas) to draw to, and then assign it to the Shape_PictureBox.Image
property.
IMPORTANT: Make sure to do this in the Form_Shown
, not Form_Load
event!
private void Child2_Shown(object sender, EventArgs e)
{
Pen pen = new Pen(Color.Red, 2);
Bitmap canvas = new Bitmap(Shape_PictureBox.Width, Shape_PictureBox.Height);
Graphics graphics = Graphics.FromImage(canvas);
int radius = 40;
int x = 0;
int y = radius;
int xc = 50;
int yc = 50;
int d = 3 - 2 * radius;
graphics.DrawLine(pen, xc, yc, x, y);
while (y >= x)
{
x++;
if (d > 0)
{
y--;
d = d + 4 * (x - y) + 10;
}
else
{
d = d + 4 * x + 6;
}
// drawCircle(xc, yc, x, y);
graphics.DrawLine(pen, xc, yc, x, y);
}
Shape_PictureBox.Image = canvas;
}
Currently, it looks like this:
You'll need to revise your implementation of Bresenham's Circle algorithm :)
Upvotes: 1