Reputation: 14415
I would like to access the whole contents of a Mac OSX screen, not to take a screenshot, but modify the final (or final as possible) rendering of the screen.
Can anyone point me in the direction of any Cocoa / Quartz or other, API documentation on this? In a would like to access manipulate part of the OSX render pipeline, not for just one app but the whole screen.
Thanks Ross
Edit: I have found CGGetDisplaysWithOpenGLDisplayMask
. Wondering if I can use OpenGL shaders on the main screen.
Upvotes: 2
Views: 442
Reputation: 4004
You can't install a shader on the screen, as you can't get to the screen's underlying GL representation. You can, however, access the pixel data.
Take a look at CGDisplayCreateImageForRect()
. In the same documentation set you'll find information about registering callback functions to find out when certain areas of the screen are being updated.
Upvotes: 3